Editing Death Saving Throw
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[[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with successes on the left and failures on the right]] | |||
A ''' | A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters|NPCs]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]]. | ||
== Rolling | == Rolling Death Saving Throws == | ||
When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round. | |||
When an eligible creature is reduced to 0 [[ | |||
The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A | The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. Any bonuses to Saving Throws from effects (e.g. [[Bless]] or [[Aura of Protection]]), or bonuses from items that add to Death Saving Throws (e.g. [[Family Ring]]), but not bonuses from items that add bonuses to Saving Throws (e.g. [[Safeguard Shield]]) are added to the roll. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll. | ||
If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws. | |||
== Healing a Downed Creature == | |||
At any time while [[Downed_(Condition)|downed]], if a creature is [[Help]]ed or healed by another creature, they immediately lose the [[Conditions#Downed|downed]] condition, return to consciousness, and no longer need to make Death Saving Throws. | |||
Note that | Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the [[Downed_(Condition)|downed]] condition. | ||
== | == Receiving Damage when Downed == | ||
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial) they automatically fail one death saving throw per damage application (i.e.3 separate [[Magic Missile]] stacks would automatically fail 3 saves and be considered dead. <!-- Please add re: melee autocrits --> | |||
== Reviving the Dead == | == Reviving the Dead == | ||
A | A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]], [[Raise Dead]], or [[Resurrection]]. | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
[[Category:Gameplay Mechanics]] | |||
[[Category:Gameplay |