Editing Death Saving Throw
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{{PageSeo | {{ up to date | 2023-09-13 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{PageSeo | ||
| image = death_saving_throw.png | | image = death_saving_throw.png | ||
| description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. | | description = A Death Saving Throw is a special type of Saving Throw that a Downed creature must make to avoid dying. | ||
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[[File:Downed.png|right]] | [[File:Downed.png|right]] | ||
A ''' | A '''Death Saving Throw''' is a special type of [[Saving Throw]] that a [[Downed_(Condition)|Downed]] creature must make to avoid dying. Typically, Death Saving Throws are only performed by player characters, [[Companion]]s, and certain notable [[Non-Player Characters|NPCs]]. Most enemy creatures simply die when reduced to 0 [[Hit Points]]. | ||
== Rolling | == Rolling Death Saving Throws == | ||
[[File:death_saving_throw.png|right|thumb|The ''' | [[File:death_saving_throw.png|right|thumb|The '''Death Saving Throw''' tracker, with one success on the left and two failures on the right]] | ||
When an eligible creature is reduced to 0 [[ | When an eligible creature is reduced to 0 [[Hit Points]], they fall unconscious and become [[Downed_(Condition)|downed]]. While downed, the creature must use their full turn to roll one Death Saving Throw per round. | ||
The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A | The die rolled is a {{D20}} and the [[Difficulty Class]] of the roll is 10. A roll of 9 or lower results in one failed save, and 10 or higher results in one successful save. A roll of 1 results in failure, regardless of the modifiers to the roll. | ||
* Bonuses to Saving Throws from conditions (e.g. [[Bless]] or [[Aura of Protection]]) and bonuses from items that specifically add to Death Saving Throws (e.g. [[Family Ring]]) are added to this roll. | |||
* [[Proficiency Bonus]] is ''not'' added to the roll, as you cannot be proficient in Death Saving Throws. | |||
* An [[Ability Score Modifier]] is ''not'' added to the roll as Death Saving Throws are not tied to any [[Ability Score]]. | |||
* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6. | |||
If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws. | |||
== Healing a Downed Creature == | |||
At any time while [[Downed_(Condition)|downed]], if a creature is [[Help]]ed or healed by another creature, they immediately lose the [[Conditions#Downed|downed]] condition, return to consciousness, and no longer need to make Death Saving Throws. | |||
Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the [[Downed_(Condition)|downed]] condition. | |||
== Receiving Damage when Downed == | |||
Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate [[Magic Missile]] hits would cause the target to fail 3 saves and instantly die). | |||
Critical hits against down targets results in two failed saves, melee attacks are always critical hits against a downed target. <!-- Please add re: melee autocrits --> | |||
== Reviving the Dead == | == Reviving the Dead == | ||
A | A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]]. | ||
==Gallery== | ==Gallery== | ||
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</gallery> | </gallery> | ||
[[Category:Gameplay Mechanics]] | |||
[[Category:Gameplay |