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{{quote|Agility, reflexes, and balance.}}
{{quote|Agility, reflexes, and balance.}}
[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
[[File:Dexterity Ability Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, and other wielders of [[Finesse]] weapons.


[[File:Dexterity Score Icon.png|frameless|left|150px]]
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]].
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
 
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
 
{{clear}}
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{{TOC|limit=3}}
== Dexterity Modifier Chart ==
 
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
== Dexterity modifier chart ==
 
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
 
{{AbilityScoreModifierTable}}
 
== Ways to increase ==
 
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
 
{{list style none |
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
}}
 
The following items increase Dexterity while equipped:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}
 
=== Affecting saving throws ===
 
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
* {{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Leather Helmet|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Covert Cowl|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
 
The following items provide [[advantage]] on Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Ketheric's Shield|40}}
{{div col end}}
 
The following item causes disadvantage on Dexterity saving throws:
 
{{list style none |
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===
 
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
{{div col end}}
 
The following item provides [[advantage]] on Dexterity ability checks:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
}}
 
=== Benefiting from Dexterity ===
 
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Armour of Agility|40}}
{{div col end}}
 
{{NavGameplay/Character}}


[[Category:Gameplay mechanics]]
{| class="wikitable" style="min-width:300px; text-align:center;"
[[Category:Ability Scores]]
|+ Dexterity Scores and Modifiers
|-
! style="width: 100pt;" | Score
! style="width: 150pt;" | Modifier
|-
| 1 || - 5
|-
| 2 - 3 || - 4
|-
| 4 - 5 || - 3
|-
| 6 - 7 || - 2
|-
| 8 - 9 || - 1
|-
| 10 - 11 || + 0
|-
| 12 - 13 || + 1
|-
| 14 - 15 || + 2
|-
| 16 - 17 || + 3
|-
| 18 - 19 || + 4
|-
| 20 - 21 || + 5
|-
| 22 - 23 || + 6
|-
| 24 - 25 || + 7
|-
| 26 - 27 || + 8
|-
| 28 - 29 || + 9
|-
| 30 || + 10
|}
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