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{{quote|Agility, reflexes, and balance.}}
{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Agility, reflexes, and balance.}}
 
[[File:Dexterity Score Icon.png|frameless|left|150px]] '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
[[File:Dexterity Score Icon.png|frameless|left|150px]]
 
'''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.


Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]].
{{clear}}
{{clear}}
{{TOC|limit=3}}
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== Dexterity modifier chart ==
== Dexterity modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


== Ways to increase ==
==Related items==
 
=== Change Dexterity score ===
The following items/entities can be consumed/used for a permanent bonus to Dexterity:
==== Sets Dexterity ====
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
 
The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
 
* [[Resilient]]: +1 to any chosen ability
* [[Athlete]]: +1 to either Strength or Dexterity
* [[Lightly Armoured]] +1 to either Strength or Dexterity
* [[Weapon Master]] +1 to either Strength or Dexterity
 
== Related items ==
 
=== Affecting Dexterity ===
 
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
*{{RarityItem|Gloves of Dexterity|40}}: ''sets Dexterity to 18''


{{list style none |
==== Increases Dexterity ====
* {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
*{{RarityItem|The Graceful Cloth|40}} ''increases Dexterity by +2 (up to 20), grants advantage on Dexterity checks.''
}}
*{{RarityItem|Nimblefinger Gloves|40}}: ''+2 Dexterity for [[gnome]]s, +1 dexterity for [[halfling]]s and [[dwarves]]. No limit.''
 
The following items increase Dexterity while equipped:
 
{{list style none |
* {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
* {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
}}
 
=== Affecting saving throws ===


=== Saving throws ===
==== +1 to saving throws ====
The following items add a +1 to Dexterity saving throws:
The following items add a +1 to Dexterity saving throws:
 
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
*{{RarityItem|Frayed Drow Hood|40}}
* {{RarityItem|Frayed Drow Hood|40}}
*{{RarityItem|Leather Helmet|40}}
* {{RarityItem|Leather Helmet|40}}
*{{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hedge Wanderer Armour|40}}
*{{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Hide Armour +1|40}}
*{{RarityItem|Covert Cowl|40}}
* {{RarityItem|Covert Cowl|40}}
*{{RarityItem|Helmet of Arcane Acuity|40}}
* {{RarityItem|Helmet of Arcane Acuity|40}}
*{{RarityItem|Breastplate +2|40}}
* {{RarityItem|Breastplate +2|40}}
*{{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
*{{RarityItem|Hide Armour +2|40}}  
* {{RarityItem|Hide Armour +2|40}}  
*{{RarityItem|Leather Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
*{{RarityItem|Slinging Shoes|40}}
* {{RarityItem|Slinging Shoes|40}}
*{{RarityItem|Helmet of Grit|40}}
* {{RarityItem|Helmet of Grit|40}}
*{{RarityItem|Boots of Persistence|40}}
* {{RarityItem|Boots of Persistence|40}}
*{{RarityItem|Boots of Psionic Movement|40}}
* {{RarityItem|Boots of Psionic Movement|40}}
{{div col end}}
{{div col end}}


The following items provide [[advantage]] on Dexterity saving throws:
==== Advantage ====
 
The following items give [[advantage]] on Dexterity saving throws:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Elven Chain|40}}
*{{RarityItem|Elven Chain|40}}
* {{RarityItem|Acrobat Shoes|40}}
*{{RarityItem|Acrobat Shoes|40}}
* {{RarityItem|Ketheric's Shield|40}}
*{{RarityItem|Ketheric's Shield|40}}
{{div col end}}
{{div col end}}


The following item causes disadvantage on Dexterity saving throws:
==== Disadvantage ====
 
The following item gives disadvantage on Dexterity saving throws:
{{list style none |
*{{RarityItem|Reaper's Embrace|40}}
* {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
}}
 
=== Affecting Dexterity checks ===
 
The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:


===Ability checks===
==== +1 to ability checks ====
The following items grant the passive feature [[Balance]], which gives a +1 to Dexterity ability checks:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Hedge Wanderer Armour|40}}
:{{RarityItem|Hedge Wanderer Armour|40}}
* {{RarityItem|Hide Armour +1|40}}
:{{RarityItem|Hide Armour +1|40}}
* {{RarityItem|Breastplate +2|40}}
:{{RarityItem|Breastplate +2|40}}
* {{RarityItem|Chain Shirt +2|40}}
:{{RarityItem|Chain Shirt +2|40}}
* {{RarityItem|Hide Armour +2|40}}
:{{RarityItem|Hide Armour +2|40}}
* {{RarityItem|Leather Armour +2|40}}
:{{RarityItem|Leather Armour +2|40}}
{{div col end}}
{{div col end}}


The following item provides [[advantage]] on Dexterity ability checks:
==== Advantage ====
 
The following item grants advantage on Dexterity ability checks:
{{list style none |
* {{RarityItem|The Graceful Cloth|40}}
* {{RarityItem|The Graceful Cloth|40}}
}}
=== Benefiting from Dexterity ===
The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:


=== Exotic Material ===
The following pieces of [[Armour|medium armour]] let you add your full Dexterity [[Abilities#Ability_score_modifiers|modifier]] to your Armour Class through the passive [[Exotic Material]]:
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
{{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
* {{RarityItem|Sharpened Snare Cuirass|40}}
*{{RarityItem|Sharpened Snare Cuirass|40}}
* {{RarityItem|Yuan-Ti Scale Mail|40}}
*{{RarityItem|Yuan-Ti Scale Mail|40}}
* {{RarityItem|Unwanted Masterwork Scalemail|40}}
*{{RarityItem|Unwanted Masterwork Scalemail|40}}
* {{RarityItem|Armour of Agility|40}}
*{{RarityItem|Armour of Agility|40}}
{{div col end}}
{{div col end}}


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