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| {{quote|Agility, reflexes, and balance.}} | | {{quote|Agility, reflexes, and balance.}} |
| | [[Category:Gameplay Mechanics]][[Category:Ability Scores]] |
| | [[File:Dexterity Ability Icon.png|frameless|left|150px]] '''Dexterity''' is an [[Character Creation#Ability Scores|Ability Score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk|Monks]] and other wielders of [[Finesse]] weapons. |
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| [[File:Dexterity Score Icon.png|frameless|left|150px]]
| | Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[Attack Rolls]] for ranged weapons and [[Finesse]] weapons. It also affects your [[Initiative]] and [[Armour Class]]. |
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| '''Dexterity''' is an [[ability score]] and a key ability of [[Rogue]]s, [[Ranger]]s, [[Monk]]s, and other wielders of [[finesse]] weapons.
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| Dexterity affects your [[Acrobatics]], [[Sleight of Hand]], and [[Stealth]] skills, as well as your [[attack rolls]] for ranged weapons and finesse weapons. It also affects your [[Initiative]] and [[Armour Class]]. | |
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| {{TOC|limit=3}}
| | == Dexterity Modifier Chart == |
| | | '''Baldur's Gate 3''' uses the [[Point Buy]] ruleset. |
| == Dexterity modifier chart == | |
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| ''Baldur's Gate 3'' uses the [[Point Buy]] ruleset. | |
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| {{AbilityScoreModifierTable}}
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| == Ways to increase ==
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| The following items/entities can be consumed/used for a permanent bonus to Dexterity:
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| * [[Auntie Ethel's Hair]]: +1 to any chosen ability
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| * [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
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| The following [[feats]] can increase Dexterity up to a {{em|base}} value of 20:
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| * [[Resilient]]: +1 to any chosen ability
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| * [[Athlete]]: +1 to either Strength or Dexterity
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| * [[Lightly Armoured]] +1 to either Strength or Dexterity
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| * [[Weapon Master]] +1 to either Strength or Dexterity
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| == Related items ==
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| === Affecting Dexterity ===
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| The following item set the user's Dexterity score to the specified value. It will have no effect if the user's Dexterity score is higher without it:
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| {{list style none |
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| * {{RarityItem|Gloves of Dexterity|40}} sets Dexterity to 18
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| }}
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| The following items increase Dexterity while equipped:
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| {{list style none |
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| * {{RarityItem|The Graceful Cloth|40}} increases Dexterity by +2 ''(up to 20)'' and grants advantage on Dexterity checks.
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| * {{RarityItem|Nimblefinger Gloves|40}} increase Dexterity by +2 for [[gnome]]s, and +1 for [[halfling]]s and [[dwarf|dwarves]].
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| }}
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| === Affecting saving throws ===
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| The following items add a +1 to Dexterity saving throws:
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| {{div col | style = column-width: 22em; list-style-type: none; column-count: 3}}
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| * {{RarityItem|Frayed Drow Hood|40}}
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| * {{RarityItem|Leather Helmet|40}}
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| * {{RarityItem|Hedge Wanderer Armour|40}}
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| * {{RarityItem|Hide Armour +1|40}}
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| * {{RarityItem|Covert Cowl|40}}
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| * {{RarityItem|Helmet of Arcane Acuity|40}}
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| * {{RarityItem|Breastplate +2|40}}
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| * {{RarityItem|Chain Shirt +2|40}}
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| * {{RarityItem|Hide Armour +2|40}}
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| * {{RarityItem|Leather Armour +2|40}}
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| * {{RarityItem|Slinging Shoes|40}}
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| * {{RarityItem|Helmet of Grit|40}}
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| * {{RarityItem|Boots of Persistence|40}}
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| * {{RarityItem|Boots of Psionic Movement|40}}
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| {{div col end}}
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| The following items provide [[advantage]] on Dexterity saving throws:
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| {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
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| * {{RarityItem|Elven Chain|40}}
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| * {{RarityItem|Acrobat Shoes|40}}
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| * {{RarityItem|Ketheric's Shield|40}}
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| {{div col end}}
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| The following item causes disadvantage on Dexterity saving throws:
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| {{list style none |
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| * {{RarityItem|Reaper's Embrace|40}} if the [[Reaper's Rigidity]] passive feature is activated
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| }}
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| === Affecting Dexterity checks ===
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| The following items grant the passive feature [[Balance]], which grants a +1 bonus to Dexterity ability checks:
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| {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
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| * {{RarityItem|Hedge Wanderer Armour|40}}
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| * {{RarityItem|Hide Armour +1|40}}
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| * {{RarityItem|Breastplate +2|40}}
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| * {{RarityItem|Chain Shirt +2|40}}
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| * {{RarityItem|Hide Armour +2|40}}
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| * {{RarityItem|Leather Armour +2|40}}
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| {{div col end}}
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| The following item provides [[advantage]] on Dexterity ability checks:
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| {{list style none |
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| * {{RarityItem|The Graceful Cloth|40}}
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| }}
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| === Benefiting from Dexterity ===
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| The following pieces of [[Armour|medium armour]] have the [[Exotic Material]] feature, which lets you add your full Dexterity modifier to your Armour Class while wearing them, instead of it being limited to +2 as it normally is for medium armour:
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| {{div col | style = column-width: 22em; list-style-type: none;column-count: 3}}
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| * {{RarityItem|Sharpened Snare Cuirass|40}}
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| * {{RarityItem|Yuan-Ti Scale Mail|40}}
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| * {{RarityItem|Unwanted Masterwork Scalemail|40}}
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| * {{RarityItem|Armour of Agility|40}}
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| {{div col end}}
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| {{NavGameplay/Character}}
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| [[Category:Gameplay mechanics]]
| | {| class="wikitable" style="min-width:300px; text-align:center;" |
| [[Category:Ability Scores]]
| | |+ Dexterity Scores and Modifiers |
| | |- |
| | ! style="width: 100pt;" | Score |
| | ! style="width: 150pt;" | Modifier |
| | |- |
| | | 1 || - 5 |
| | |- |
| | | 2 - 3 || - 4 |
| | |- |
| | | 4 - 5 || - 3 |
| | |- |
| | | 6 - 7 || - 2 |
| | |- |
| | | 8 - 9 || - 1 |
| | |- |
| | | 10 - 11 || + 0 |
| | |- |
| | | 12 - 13 || + 1 |
| | |- |
| | | 14 - 15 || + 2 |
| | |- |
| | | 16 - 17 || + 3 |
| | |- |
| | | 18 - 19 || + 4 |
| | |- |
| | | 20 - 21 || + 5 |
| | |- |
| | | 22 - 23 || + 6 |
| | |- |
| | | 24 - 25 || + 7 |
| | |- |
| | | 26 - 27 || + 8 |
| | |- |
| | | 28 - 29 || + 9 |
| | |- |
| | | 30 || + 10 |
| | |} |
| | {{Template:Gameplay}} |