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clarify in-combat scenarios
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* As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples: | * As of Patch 1, the game appears to have a loose definition of what qualifies as 'inflicting' a condition. The item's effect does trigger when applying conditions to enemies, as expected, but it can also be triggered by applying beneficial conditions to oneself or one's allies - or by making an attack while affected by such a condition. Here are some examples: | ||
** Applying a [[Paladin]]'s aura to an ally by moving near them | ** Applying a [[Paladin]]'s aura to an ally by moving near them while in combat | ||
** Applying the aura of a [[Moonlantern]] to an ally by moving near them | ** Applying the aura of a [[Moonlantern]] to an ally by moving near them while in combat | ||
** Gaining [[Lightning Charges]] | ** Gaining [[Lightning Charges]] | ||
** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]] | ** Triggering the conditions granted by any other equipped items, such as [[Hellrider's Pride]], [[Daredevil Gloves]], or [[Least Expected]] |