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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
'''{{Difficult terrain}}''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | '''{{Difficult terrain}}''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | ||
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* Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}. | * Non-surface areas created by spells such as {{SAI|Hunger of Hadar}}. | ||
* The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed. | * The overgrowth created by {{SAI|Plant Growth}} uniquely '''quarters''' movement speed. | ||
The extra expenditure for movement also applies to [[Jump|Jumping]]. Furthermore, [[:Category:Movement- | The extra expenditure for movement also applies to [[Jump (Bonus Action)|Jumping]]. Furthermore, [[:Category:Movement-Expending Actions|Weapon actions that require expending movement]] will not function while the character is effected by '''Difficult Terrain'''. These include [[Brace (Ranged Weapon Action)|Brace (Ranged)]], [[Brace (Melee Weapon Action)|Brace (Melee)]], and [[Prepare (Weapon Action)|Prepare]]. | ||
{{NavGameplay/Mechanics}} | {{NavGameplay/Mechanics}} | ||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |