Editing Difficult Terrain
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''' | [[Category:Gameplay Mechanics]] | ||
'''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain. | |||
Examples of difficult terrain include: | Examples of difficult terrain include: | ||
* | * Dense foliage, uneven rocks, certain staircases, and other non-flat areas | ||
* | * Water and other liquids | ||
* Most types of [[Surface]]s | |||
* Areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]] and {{SmallIcon|Spike Growth Icon.png}} [[Spike Growth]] | |||
{{ | {{GameplayMechanicsNavbox}} | ||