Difficulty: Difference between revisions

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(Added health modification by difficulty)
(simplified the wording on some text and added few more points)
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Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:
Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:


* All Enemies Maximum Health decreased by 30%.
* All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
** In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.


* Party characters receive a 50% bonus to hitpoints.
* Party characters receive a 50% bonus to hit points.
* Items purchased from a merchant are at a 20% discount.
* Items purchased from a merchant are at a 20% discount.
* All characters (including enemies) proficiency bonuses are increased by 2.
* All characters (including enemies) proficiency bonuses are increased by 2.
* All non-party characters have the lowest hitpoints of all of the difficulty settings.
* Some turn-limited combat gives you additional turns making the encounter easier.
* Some turn-limited combat gives you additional turns making the encounter easier.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
* Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.
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=== Balanced Difficulty ===
=== Balanced Difficulty ===
[[File:Balanced Difficulty.webp|200px|thumb|right]]
[[File:Balanced Difficulty.webp|200px|thumb|right]]
Balanced is the middle difficulty setting and the most like a baseline, however Balanced has:
Balanced is the middle difficulty setting and the most like a baseline, the original balance of the game was design by the developers focusing on both challenge and story. Refer to the other difficulties to see differences.{{clear}}
 
* All non-party characters have approximately 150% of their hitpoints compared to Explorer difficulty.
{{clear}}


=== Tactician Difficulty ===
=== Tactician Difficulty ===
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Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:
Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:


* All Enemies Maximum Health increased by 30%.
* All Enemies Maximum Health increased by 33% (rounded nearest + 1).


* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
* Some enemies will gain special attacks that are not present in the other difficulties.  
* Some enemies will gain special attacks that are not present in the other difficulties.  
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
** Examples from the Prologue: [[Intellect Devourer|Intellect Devourers]] gain a ranged psychic attack, [[Cambion|Cambions]] can cast [[Fire Bolt]], [[Commander Zhalk]] can attack twice.
* All non-party characters receive a +2 bonus to hit (noted as Difficulty: Tactician in the combat log) and enemy spells with a saving throw receive a +2 to their [[Difficulty Class]].
* All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.  
* All non-party characters have approximately 200% of their hitpoints compared to Explorer difficulty.
** These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties
* Taking a [[Long Rest]] requires 80 [[Camp Supplies]] instead of the normal 40 on the other difficulties.
** insufficient camp rules remain the same (restore half HP and half your spell slots).
{{clear}}
{{clear}}



Revision as of 15:03, 23 August 2023

Baldur's Gate 3 has three difficulty settings to choose from, in increasing difficulty order: Explorer, Balanced, Tactician.

Selecting A Difficulty

When you start a new game, you will be prompted to select a difficulty.

You also may change the difficulty after starting a game by using the menu and clicking on 'Difficulty'. The changes to statistics by modifying the difficulty are immediate.

Explorer Difficulty

Explorer Difficulty.webp

Explorer is the least difficult setting. In comparison to the Balanced difficulty setting, Explorer has:

  • All Enemies Maximum Health decreased by 33% (rounded nearest - 1).
    • In comparison to Tactician, Tactician enemies max HP is twice as much as Explorer enemies max HP.
  • Party characters receive a 50% bonus to hit points.
  • Items purchased from a merchant are at a 20% discount.
  • All characters (including enemies) proficiency bonuses are increased by 2.
  • Some turn-limited combat gives you additional turns making the encounter easier.
  • Multiclassing is not allowed on Explorer difficulty. Multiclass levels previously gained will stay if the difficulty is lowered to Explorer.

Balanced Difficulty

Balanced Difficulty.webp
Balanced is the middle difficulty setting and the most like a baseline, the original balance of the game was design by the developers focusing on both challenge and story. Refer to the other difficulties to see differences.

Tactician Difficulty

Tactician Difficulty.webp

Tactician is the highest difficulty setting. In comparison to the Balanced difficulty setting, Tactician has:

  • All Enemies Maximum Health increased by 33% (rounded nearest + 1).
  • More aggressive enemy NPC behavior, such as targeting spellcasters more often and attempting to finish off downed characters.
  • Some enemies will gain special attacks that are not present in the other difficulties.
  • All non-party characters receive modifiers that when examined are noted as "Difficulty: Tactician" in the combat log.
    • These modifiers can be additional attack rolls, to extra AC, resistance, better saving throws and sometimes unique modifiers.
  • Taking a Long Rest requires 80 Camp Supplies instead of the normal 40 on the other difficulties.
    • insufficient camp rules remain the same (restore half HP and half your spell slots).

Example of Difficulty Changes

One named 4th level enemy in Act 1's statistics change the following across the three difficulties:

  • Explorer Difficulty: 46hp, +4 Proficiency Bonus
  • Balanced Difficulty: 67hp, +2 Proficiency Bonus
  • Tactician Difficulty: 87hp, +2 Proficiency Bonus, additional +2 Difficulty: Tactician bonus to attack rolls.