Difficulty Class: Difference between revisions

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{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''}}
#REDIRECT [[Dice rolls#d20 rolls]]
 
'''Difficulty Class''' (or DC) is a number that must be matched or exceeded to achieve success when rolling for [[Checks|Ability Checks]], [[Attack Rolls]], or [[Saving Throws]].
 
The Difficulty Class (DC) is determined by the source of danger. In scenarios such as traps, the game chooses an appropriate Difficulty Class, depending on how serious the danger is.
 
The [[Difficulty Class]] (or DC) for Saving Throws against Weapon Actions is calculated similarly to [[Spells|Spellcasting DC]] - except the [[Spells|Spellcasting Modifier]] is replaced with either Strength or Dexterity, whichever is higher. Additionally, base DC is 10. Each Weapon Action also grants its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Certain Weapon Action also uses a '''Hybrid''' DC, which allows for a user's [[Spellcasting Modifier]] to be used instead.
 
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|10 + Weapon [[Ability Modifier|Ability Modifier]] + [[Weapon Actions#Melee Weapons|Inherent Weapon Action Bonus DC]]}}'''</div>
 
For the Difficulty Class of a [[Spells|'''Spell''']] that imposes a Saving Throw, the DC is determined by the creature's '''[[Spells|Spellcasting Ability Modifier]]''', using the following formula:
 
<div style="text-align: center;">'''Difficulty Class = {{InfoBlob|8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability and Proficiency|Spellcasting Ability Modifier]]}}'''</div>
 
When attempting to beat a Difficulty Class, the die rolled is a {{D20}}. The modifiers applied to this roll vary, depending on the circumstances and the type of check.
 
* Rolling a 1 on a d20 always fails.
* Rolling a 20 on a d20 always succeeds (except [[Checks|Ability Checks]]).
[[Category:Gameplay Mechanics]]

Latest revision as of 21:28, 8 March 2024