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{{ | {{CharacterInfo | ||
| name = Gauntlet Edwynna | |title = Garrison of Wyrm's Crossing | ||
| | |name = Gauntlet Edwynna | ||
| | |file = | ||
| | |STR = 13 | ||
| | |DEX = 10 | ||
| | |CON = 16 | ||
| | |INT = 10 | ||
|WIS = 20 | |||
| | |CHA = 12 | ||
|wis save = y | |||
| | |cha save = y | ||
| | |level = 10 | ||
| type = Humanoid | |race = Human | ||
| | |type = Humanoid | ||
| | |HP = 64 | ||
| | |AC = 16 | ||
| | |speed = 9m / 30ft | ||
| | |size = Medium | ||
| | |weight = 75kg / 150lbs | ||
| | |proficiency = | ||
| | |initiative = | ||
| | |passive = {{PAS|Opportunity Attack}}{{PAS|Protection}} | ||
| | |class = Fighter | ||
| | |background = | ||
| | |location = [[South Span Checkpoint]] | ||
| | |faction = [[Flaming Fist]] | ||
| | |family = | ||
| | |allies = | ||
| | |enemies = | ||
| | |exp = | ||
| | |va = | ||
| | |alt-name = Model | ||
|alt-file = | |||
}} | }} | ||
'''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing. | '''Gauntlet Edwynna''' is a member of the [[Flaming Fist]], found guarding the [[South Span Checkpoint]] between [[Rivington]] and [[Wyrm's Crossing]] during [[Act Three]]. She must be spoken to use the gate entrance to Wyrm's Crossing. | ||
== | == Encounters == | ||
Gauntlet Edwynna is found guarding [[South Span Checkpoint]]. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city. | Gauntlet Edwynna is found guarding [[South Span Checkpoint]]. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city. | ||
The player may lie, but the nearby [[Steel Watcher]] will perform a scan of the party. If they are enemies of the [[Absolute]], the player must submit to arrest or attack. | The player may lie, but the nearby [[Steel Watcher]] will perform a scan of the party. If they are enemies of the [[Absolute]], the player must submit to arrest or attack. | ||
Regardless of what is chosen, two [[Clan Ironhand|ironhand gnomes]], [[Nimble]] and [[Laridda]], will appear and throw a [[Flashblinder]] bomb, then escape to [[Angleiron's Cellar]]. Blinded, the guards can now be bypassed. | |||
== Notable loot == | == Notable loot == | ||
* {{MdRarityItem|Warhammer +2}} | * {{MdRarityItem|Warhammer +2}} | ||
== Notes == | == Notes and trivia == | ||
* It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry. | * It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near [[Sharess' Caress]]. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry. | ||
{{NavRivington}} | {{NavRivington}} | ||
[[Category:Humans]] | [[Category:Humans]] |