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{{PageSeo
{{PageSeo
| description = The Emerald Grove is a druidic grove dedicated to Silvanus. Tensions are high. The acting leader of the druids has begun a rite to seal off the grove and expel the tiefling refugees they once sheltered. In Baldur's Gate 3, the fate of the grove is left up to the party.
| description = The Emerald Grove is a druidic grove dedicated to Silvanus. Tensions are high. The acting leader of the druids has begun a rite to seal off the grove and expel the tiefling refugees they once sheltered. In Baldur's Gate 3, the fate of the grove is left up to the player.
}}[[File:Emerald_Enclave.webp|300px|right]]
}}[[File:Emerald_Enclave.webp|300px|right]]
{{Relative location
{{Relative location
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The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s abscence. They are providing a temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are high. The Grove is on high alert due to the aggression of nearby [[goblin]]s. Kagha has ordered the [[Rite of Thorns]] be performed to shut the grove off, which would displace the Tieflings.
The Druids of the Emerald Grove are led by [[Kagha]] who serves as the leader of the druids in First Druid [[Halsin]]'s abscence. They are providing a temporary refuge for the [[Tiefling Refugees]] from [[Elturel]], though tensions are high. The Grove is on high alert due to the aggression of nearby [[goblin]]s. Kagha has ordered the [[Rite of Thorns]] be performed to shut the grove off, which would displace the Tieflings.


The fate of the Emerald Grove and the [[Tiefling Refugees]] is in the hands of the party.
The fate of the Emerald Grove and the [[Tiefling Refugees]] is in the hands of the player.


== Overview ==
== Overview ==
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* [[Wilderness]]
* [[Wilderness]]
* [[Secluded Cove]]
* [[Secluded Cove]]
{{clear}}


=== Emerald Grove Ramparts ===
=== Emerald Grove Ramparts ===
[[File:Silvanus' Grove SW.png|200px|thumb|The Emerald Grove's defensive ramparts.]]
[[File:Silvanus' Grove SW.png|200px|thumb|The Emerald Grove's defensive ramparts.]]
The south of the Emerald Grove is protected by ramparts. The thick gate can be only be opened by the nearby gate winch. A war horn [[Rally|rallies]] the defenders should the Grove come under attack. To the east of the ramparts is a tall hill, where the tiefling [[Nadira]] has set up with her telescope. The party may intervene to save her. A path winds down north from the hill towards the elevator to the Sacred Pool. Until [[Tuffet]] the bear can be convinced to move, the elevator is inoperable.  
The south of the Emerald Grove is protected by ramparts. The thick gate can be only be opened by the nearby gate winch. A war horn [[Rally|rallies]] the defenders should the Grove come under attack. To the east of the ramparts is a tall hill, where the tiefling [[Nadira]] has set up with her telescope. The player may intervene to save her. A path winds down north from the hill towards the elevator to the Sacred Pool. Until [[Tuffet]] the bear can be convinced to move, the elevator is inoperable.  


A few of the tieflings have set up a small camp to the west of the ramparts. Should any of the tieflings die, they may end up buried in the small clearing to the west.  
A few of the tieflings have set up a small camp to the west of the ramparts. Should any of the tieflings die, they may end up buried in the small clearing to the west.  
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After the fight, several tieflings may be found atop the ramparts, processing the death of [[Kanon]]. If you head there immediately, you may be able to speak to his sister [[Arka]], but she leaves for the [[Makeshift Prison]] soon after his death.  
After the fight, several tieflings may be found atop the ramparts, processing the death of [[Kanon]]. If you head there immediately, you may be able to speak to his sister [[Arka]], but she leaves for the [[Makeshift Prison]] soon after his death.  


On the path past the gates, [[Aradin]] and [[Zevlor]] will be found in heated argument argument, which may come to blows unless the party intervenes. Aradin's later location might vary depending on this outcome. Once the mercenaries are gone, [[Zevlor]] will thank you for your help and request your aid with the refugees' imminent expulsion from the grove, initiating the quest [[Save the Refugees]].
On the path past the gates, [[Aradin]] and [[Zevlor]] will be found in heated argument argument, which may come to blows unless the player intervenes. Aradin's later location might vary depending on this outcome. Once the mercenaries are gone, [[Zevlor]] will thank you for your help and request your aid with the refugees' imminent expulsion from the grove, initiating the quest [[Save the Refugees]].


[[Nadira]], a tiefling refugee, can be found on the hill to the east of the ramparts at {{Coords|242|451}}, stalked by a [[bugbear]] [[assassin]]. She will be murdered if the party takes too long to rescue her. Interacting with the telescope by Nadira allows an early glimpse of a nearby red dragon.
[[Nadira]], a tiefling refugee, can be found on the hill to the east of the ramparts at {{Coords|242|451}}, stalked by a [[bugbear]] [[assassin]]. She will be murdered if the party takes too long to rescue her. Interacting with the telescope by Nadira allows an early glimpse of a nearby red dragon.
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[[Timber]] is an aggressively territorial squirrel found near the lift to the sacred pool at {{Coords|239|467}}; she may be placated or squashed.
[[Timber]] is an aggressively territorial squirrel found near the lift to the sacred pool at {{Coords|239|467}}; she may be placated or squashed.


On meeting [[Timber|Timber the squirrel]] at the Druid Grove, the [[The Dark Urge|Dark Urge]] will automatically punt the squirrel into the nearby rocks, with lethal consequences. The player character can only control this choice if Speak with Animals is active. Killing Timber awards the [[Inspiration|Inspirational Event]] '''Indulge Thine Appetites''' ([[Haunted One]] background).
{{SpoilerDurge|On meeting [[Timber|Timber the squirrel]] at the Druid Grove, the [[The Dark Urge|Dark Urge]] will automatically punt the squirrel into the nearby rocks, with lethal consequences. The player can only control this choice if Speak with Animals is active. Killing Timber awards the [[Inspiration|Inspirational Event]] '''Indulge Thine Appetites''' ([[Haunted One]] background).}}
 
{{clear}}


=== The Hollow ===
=== The Hollow ===
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''For more information see: [[The Hollow]]''
''For more information see: [[The Hollow]]''


[[The Hollow]] is a cavernous location in the northwest of the Emerald Grove. The majority of the Tiefling refugees can be found here. There are multiple traders in this area, and companions may be acquired here, depending on the party's story choices.
[[The Hollow]] is a cavernous location in the northwest of the Emerald Grove. The majority of the Tiefling refugees can be found here. There are multiple traders in this area, and companions may be acquired here, depending on the player's story choices.


This location contains entrances to the [[Secluded Chamber]], [[Underground Passage]] and the [[Tiefling Hideout]]. It is north of the Ramparts, and northwest of the [[Sacred Pool]].  
This location contains entrances to the [[Secluded Chamber]], [[Underground Passage]] and the [[Tiefling Hideout]]. It is north of the Ramparts, and northwest of the [[Sacred Pool]].  
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