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}} | }} | ||
This page focuses on [[Enver Gortash]]'s behavior during turn-based combat gameplay. | This page focuses on [[Enver Gortash]]'s behavior during turn-based combat gameplay. | ||
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===Fabricated Arbalest=== | ===Fabricated Arbalest=== | ||
{{Feature box| | {{Feature box|Dazzling Ray|item=Fabricated Arbalest}} | ||
}} | |||
===Avatar of Tyranny=== | ===Avatar of Tyranny=== | ||
{{Feature box| | {{Feature box|Invoke the Black Hand}} | ||
* Gortash summons multiple [[Manifestation of Tyranny]] entities around the room. | * Gortash summons multiple [[Manifestation of Tyranny]] entities around the room. | ||
* Gortash summons 1 [[#The Closed Fist of Bane|Bane's Fist]] entity that gets inserted into the very end of the turn order. | * Gortash summons 1 [[#The Closed Fist of Bane|Bane's Fist]] entity that gets inserted into the very end of the turn order. | ||
{{ | {{Feature box|Tyrant's Bindings}} | ||
}} | |||
{{Feature box| | {{Feature box|Empowered Unarmed Strike}} | ||
{{ | {{Feature box|The Closed Fist of Bane}} | ||
===Honour Mode=== | ===Honour Mode=== | ||
{{Feature box| | {{Feature box|Tyrannical Branding}} | ||
== Allies == | == Allies == | ||
Gortash will be accompanied by the following allies. Detailed information can be found on their respective pages. | Gortash will be accompanied by the following allies. Detailed information can be found on their respective pages. | ||
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=== Gortash's Office (Top Floor) === | === Gortash's Office (Top Floor) === | ||
* | * 4x [[Steel Watcher (creature)|Steel Watcher]] on the roof (if the [[Foundry]] has not been destroyed) | ||
* 1x [[Steel Watcher (creature)|Steel Watcher]] in the office (if the [[Foundry]] has not been destroyed) | * 1x [[Steel Watcher (creature)|Steel Watcher]] in the office (if the [[Foundry]] has not been destroyed) | ||
* [[Lo]] | * [[Lo]] | ||
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Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage. | Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage. | ||
===Wyrm's Rock Fortress- ( | ===Wyrm's Rock Fortress- (Gortash's Office)=== | ||
If the party forgoes fighting him at his coronation, they can return to Gortash in his office later on. If the party agreed to his deal during [[Consider Gortash's Bargain]] and finished [[Get Orin's Netherstone]] then they can attempt to fulfill the bargain. If the party either destroyed the [[Foundry]], travelled to the [[Iron Throne]], or killed Gortash's parents at [[Flymm's Cobblers]], he will become hostile to the party and begin combat. | If the party forgoes fighting him at his coronation, they can return to Gortash in his office later on. If the party agreed to his deal during [[Consider Gortash's Bargain]] and finished [[Get Orin's Netherstone]] then they can attempt to fulfill the bargain. If the party either destroyed the [[Foundry]], travelled to the [[Iron Throne]], or killed Gortash's parents at [[Flymm's Cobblers]], he will become hostile to the party and begin combat. | ||
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After defeating Gortash in this location, the lower floors of [[Wyrm's Rock Fortress]] will become hostile to the party. However those floors can be bypassed by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}}, or by simply using the climbable vines on the western side of the building. | After defeating Gortash in this location, the lower floors of [[Wyrm's Rock Fortress]] will become hostile to the party. However those floors can be bypassed by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}}, or by simply using the climbable vines on the western side of the building. | ||
Note that if the party returns to the lower floors of Wyrm's Rock after having destroyed the [[Foundry]], the lower floors will already be hostile, and the party may find itself fighting their way up through the Audience Hall and its traps and guards in order to reach the top floor. This sometimes results in a bug{{Bug}}. | |||
== Bugs == | |||
Fighting in the Audience Hall after destroying the Foundry will sometimes trigger the enemies on the top floor to become involved in the combat. In this case Gortash and friends may make an appearance near the entrance to the Audience Hall (despite this not being the door to the location they are coming from). This can make the fight easier as Gortash is further from his most deadly traps, but can also make the fight difficult by adding an unexpected wave of additional enemies. | |||
==Notes and References== | ==Notes and References== |