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{{CombatTab}}{{ | {{PageSeo | ||
| title = Fighting Enver Gortash | |||
| description = This page focuses on Enver Gortash's behavior during combat and how to fight him. | |||
| image = Edward-vanderghote-gortash.webp | |||
}} | |||
{{CombatTab}} | |||
{{Infobox statistics | |||
| name = Enver Gortash | |||
| image = Gortash_Model.png | |||
| imagesize = 0.6 | |||
| race = Human | |||
| size = Medium | |||
| type = Humanoid | |||
| armour_class = 16 | |||
| hit_points = 275 | |||
| hit_points_tactician = 357 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet = 30 | |||
| weight_kg = 75 | |||
| weight_lb = 150 | |||
| level = 9 | |||
| str = 14 | |||
| dex = 20 | |||
| con = 10 | |||
| int = 20 | |||
| wis = 16 | |||
| cha = 18 | |||
| dex_save_proficiency = Yes | |||
| int_save_proficiency = Yes | |||
| wis_save_proficiency = Yes | |||
| cha_save_proficiency = Yes | |||
| resistant1 = Thunder | |||
| condition1_name = Legendary Resistance | |||
| condition1_description = +10 to your next three saving throws. | |||
| condition1_mode = Honour | |||
| feature11_name = Alert | |||
| feature11_mode = Tactician | |||
| feature11_description = You gain +5 to Initiative and can no longer be surprised. | |||
| feature1_name = Authority | |||
| feature1_description = Advantage on Intimidation checks and Insight checks. | |||
| feature1_item = Cloth of Authority | |||
| feature2_name = Crossbow Expert: Point-Blank | |||
| feature2_description = Melee crossbow attacks do not have disadvantage. | |||
| feature3_name = Dark Devotion | |||
| feature3_description = Advantage on Saving Throws against being Charmed or Frightened. | |||
| feature4_name = Dauntless | |||
| feature4_description = Cannot be Frightened or afflicted with other emotion-altering conditions. | |||
| feature4_item = Cloth of Authority | |||
| feature5_name = Enervating Suffusion | |||
| feature5_description = Your unarmed attacks deal an additional 1d4 Force damage. | |||
| feature5_item = Gauntlet of the Tyrant | |||
| feature6_name = High Spellcasting (+1) | |||
| feature6_description = +1 bonus to spell save DC. | |||
| feature6_item = Gauntlet of the Tyrant | |||
| feature7_name = Magic Resistance | |||
| feature7_description = Advantage on saving throws against spells and other magical effects. | |||
| feature8_name = Opportunity Attack | |||
| feature8_description = Automatically attack an enemy moving out of your reach. | |||
| feature9_name = Permanently Armed | |||
| feature9_description = Cannot be disarmed. | |||
| feature10_name = Scintillating | |||
| feature10_description = +1 bonus to Charisma ability checks and saving throws. | |||
| feature10_item = Tyrannical Jackboots | |||
}} | |||
This page focuses on [[Enver Gortash]]'s behavior during turn-based combat gameplay. | This page focuses on [[Enver Gortash]]'s behavior during turn-based combat gameplay. | ||
== Attacks and abilities == | |||
== | |||
===Common=== | ===Common=== | ||
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* {{SAI|Ranged Attack}} | * {{SAI|Ranged Attack}} | ||
=== | ===Fabricated Arbalest=== | ||
{{Feature box|Dazzling Ray|item=Fabricated Arbalest}} | |||
* | ===Avatar of Tyranny=== | ||
{{Feature box|Invoke the Black Hand}} | |||
* Gortash summons multiple [[Manifestation of Tyranny]] entities around the room. | |||
* Gortash summons 1 [[#The Closed Fist of Bane|Bane's Fist]] entity that gets inserted into the very end of the turn order. | |||
{{Feature box|Tyrant's Bindings}} | |||
{{Feature box|Empowered Unarmed Strike}} | |||
{{Feature box|The Closed Fist of Bane}} | |||
===Honour Mode=== | |||
* | {{Feature box|Tyrannical Branding}} | ||
* | |||
== Allies == | |||
Gortash will be accompanied by the following allies. Detailed information can be found on their respective pages. | |||
=== Audience Hall (Coronation) === | |||
* [[Duke Ulder Ravengard]] | |||
* 9x [[Steel Watcher (creature)|Steel Watcher]] | |||
* [[Fist Bella]] | |||
* [[Fist Earthdigger]] | |||
* [[Fist Fernhollow]] | |||
* [[Fist Klaas]] | |||
* [[Fist Kyberos]] | |||
* [[Fist Quickstitch]] | |||
''' | === Gortash's Office (Top Floor) === | ||
* 4x [[Steel Watcher (creature)|Steel Watcher]] on the roof (if the [[Foundry]] has not been destroyed) | |||
* 1x [[Steel Watcher (creature)|Steel Watcher]] in the office (if the [[Foundry]] has not been destroyed) | |||
* [[Lo]] | |||
* [[Jaxbock]] | |||
* [[Ulova]] | |||
* [[Numia]] (''Honor Mode'' only) | |||
' | ===Wyrm's Rock Traps=== | ||
* | * [[Deranged Force Curtain]] | ||
* | * [[Micromodron Force Curtain]] | ||
* [[Grenade Impeller]] | |||
* [[Incineration Caster]] | |||
===Summoned | ===Summoned entities=== | ||
* '''[[Manifestation of Tyranny]]''' - Gortash summons a fixed number of these creatures into specific places in the room. These have no place in the initiative order but each one applies 1 stack of the aura condition {{Cond|Bane's Brutality}} to Gortash and/or nearby Black Gauntlet characters, as long as they are standing within a short distance. | * '''[[Manifestation of Tyranny]]''' - Gortash summons a fixed number of these creatures into specific places in the room. These have no place in the initiative order but each one applies 1 stack of the aura condition {{Cond|Bane's Brutality}} to Gortash and/or nearby Black Gauntlet characters, as long as they are standing within a short distance. | ||
* '''Bane's Fist''' - Inserted into the end of the turn order. At the end of each of its turns, Bane's Fist punches the ground around it for a lot of damage. | * '''Bane's Fist''' - Inserted into the end of the turn order. At the end of each of its turns, Bane's Fist punches the ground around it for a lot of damage. | ||
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*{{Cond|Avatar of Tyranny}} | *{{Cond|Avatar of Tyranny}} | ||
*{{Cond|Bane's Brutality}} | *{{Cond|Bane's Brutality}} | ||
===Temporary=== | |||
Gortash can gain certain defensive buffs or debuffs from his [[Reflectoguard]]s and nearby traps: | |||
* {{cond|Shell of Resistance}} (from [[Micromodron Force Curtain]]) | |||
* {{cond|Malfunctioning Shell of Resistance}} (from [[Deranged Force Curtain]]) | |||
* {{cond|Reflectoguard Active}} (from a thrown [[Reflectoguard]]) | |||
===Immunities=== | ===Immunities=== | ||
'''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can | '''Immunities''' include Conditions that, according to in-game UI messages, cannot be afflicted onto this character. Conditions that are not explicit "Immune to" messages can also go in this section. | ||
''This character is immune to all of the following Conditions:'' | ''This character is immune to all of the following Conditions:'' | ||
* Petrified | |||
<br /> | |||
===Vulnerabilities=== | ===Vulnerabilities=== | ||
'''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low. | '''Vulnerabilities''' include specific named Conditions that ''can be afflicted'' onto this character, even if the chance of ''successfully'' afflicting this condition on the character is really, really low. | ||
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* Blinded | * Blinded | ||
* Paralysed | * Paralysed | ||
* Stunned | |||
* Prone | * Prone | ||
* Mental Fatigue | * Mental Fatigue | ||
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== Encounters == | == Encounters == | ||
===Wyrm's Rock Fortress- (Audience Hall)=== | |||
If the party chooses to attack Gortash during his coronation ceremony, they will face one of the most difficult fights in all of [[Baldur's Gate 3]]. Gortash is accompanied by Duke Ravengard, an army of Steel Watchers and Flaming Fist, and innumerable traps along the walls. | |||
Gortash will begin combat with {{cond|Shell of Resistance}} cast on him by a nearby force curtain, and will throw {{RarityItem|Reflectoguard}}s at himself and {{RarityItem|Phase Optimizer}}s at nearby Steel Watchers. This will give him immunity or resistance to most types of damage and make him very difficult to kill quickly, while turning all Steel Watchers into even more dangerous threats. | |||
Gortash has +5 Initiative (+10 on ''Tactician'' and ''Honour'' modes) and all Steel Watchers have +6 Initiative, making them very likely to win initiative unless the party is using the [[Alert]] feat, {{RarityItem|Elixir of Vigilance}}, and/or equipment that increases initiative. Considering that there are 9 Steel Watchers in addition to Gortash, it is easily possible for an unprepared party to be killed in a single turn. | |||
The traps along the walls can also be quite dangerous. [[Grenade Impeller]]s and [[Incineration Caster]]s fire projectiles that constantly force the party to move, while [[Micromodron Force Curtain]] will repeatedly grant Gortash many resistances and immunities. However the [[Deranged Force Curtain]]s are malfunctioning and can debuff Gortash with {{cond|Malfunctioning Shell of Resistance}} to reduce his defenses. | |||
Once per fight Gortash can cast {{SAI|Invoke the Black Hand}}, giving him 150 temporary hit points, Advantage on Strength checks and saving throws, an extra {{DamageText|1d4|Physical}} damage to weapon attacks, and [[Immune|Immunity]] to {{DamageType|Thunder}}, {{DamageType|Fire}}, and {{DamageType|Force}} damage. He will also gain the ability to use {{SAI|Tyrant's Bindings}}, {{SAI|Empowered Unarmed Strike}}, and {{SAI|The Closed Fist of Bane}}. This will make him significantly more durable and drastically increase his own damage. | |||
=== | ===Wyrm's Rock Fortress- (Gortash's Office)=== | ||
If the party forgoes fighting him at his coronation, they can return to Gortash in his office later on. If the party agreed to his deal during [[Consider Gortash's Bargain]] and finished [[Get Orin's Netherstone]] then they can attempt to fulfill the bargain. If the party either destroyed the [[Foundry]], travelled to the [[Iron Throne]], or killed Gortash's parents at [[Flymm's Cobblers]], he will become hostile to the party and begin combat. | |||
This fight is significantly easier than the Coronation fight, especially if the player completed [[Disable the Steel Watch]] to take out the Steel Watchers. All information about Gortash's high initiative, conditional buffs from traps and Reflectoguards, and his spells and abilities remain the same. | |||
After defeating Gortash in this location, the lower floors of [[Wyrm's Rock Fortress]] will become hostile to the party. However those floors can be bypassed by using {{SAI|Grant Flight}}, {{SAI|Feather Fall}}, or {{SAI|Misty Step}}, or by simply using the climbable vines on the western side of the building. | |||
Note that if the party returns to the lower floors of Wyrm's Rock after having destroyed the [[Foundry]], the lower floors will already be hostile, and the party may find itself fighting their way up through the Audience Hall and its traps and guards in order to reach the top floor. This sometimes results in a bug{{Bug}}. | |||
== Bugs == | |||
Fighting in the Audience Hall after destroying the Foundry will sometimes trigger the enemies on the top floor to become involved in the combat. In this case Gortash and friends may make an appearance near the entrance to the Audience Hall (despite this not being the door to the location they are coming from). This can make the fight easier as Gortash is further from his most deadly traps, but can also make the fight difficult by adding an unexpected wave of additional enemies. | |||
==Notes and References== | ==Notes and References== | ||
<references></references> | <references></references> | ||
[[Category:Combat guides]] |