→Finding a Way In
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If the party completed [[Break Yurgir's Contract]] without killing him in Chapter Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City. | If the party completed [[Break Yurgir's Contract]] without killing him in Chapter Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City. | ||
The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering The [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist. | The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering The [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist. You can also trigger the learning of Helsik capabilities by exploring the top floor and finding Coin of Mammon and other objects in the top floor area that reveal she is capable of opening a door into hell and triggers Escape The Deal and giving you two dialogue options to ask her about what was done for Gortash to obtain the crown and another asking her about her ability to enter hell. After those two dialogue options have been used she will request gold with gold requested up to 1000, after paid you can then ask to get into hell and she will request 10,000 gold and with Rogue Persuasion you can offer to steal something for her. | ||
=== The Devil's Fee === | === The Devil's Fee === | ||
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[[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]] | [[File:Hell Circle Order.jpg|thumb|The placement of the ritual items in the circle.]] | ||
Striking a deal with Helsik, she gives the party all the tools needed to open a portal to Hell. This includes a [[Grimoire Bound in Imp Skin]], [[Opening a Gate | Striking a deal with Helsik, she gives the party all the tools needed to open a portal to Hell. This includes a [[Grimoire Bound in Imp Skin]], [[Opening a Hell Gate]], and a [[Ritual Pouch]] with all the necessary items. Go upstairs in the Devil's Fee to find a circle in blood. Read the Grimoire Bound in Imp Skin to learn the ritual, then place the ritual items in the correct areas. Starting from the point closest to Helsik's diary and going clockwise: | ||
* Skull (X:-35, Y: 6) | * Skull (X:-35, Y: 6) | ||
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After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. On the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party will face two Spectators and a large number of Vengeful Imps. Equip the Orphic Hammer and smash the two crystals to free Hope, who joins the party as a temporary companion. | After leaving the Archive, the residents of the House of Hope turn hostile, including the Debtors and several Hell Spheres. On the way to the prison, the party can stop in the Boudoir and use the rejuvenation faucet (X:-6482, Y:2977) to heal. Hope's prison cell is on the eastern side of the House, in a hatch just south of the Outer Portals. Once inside, the party will face two Spectators and a large number of Vengeful Imps. Equip the Orphic Hammer and smash the two crystals to free Hope, who joins the party as a temporary companion. | ||
Once Hope is freed, return to the entrance where the portal is located. Unfortunately, Raphael, Yurgir, and Korrilla are there waiting. Raphael, enraged, will state that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in Chapter Two), or he automatically switches sides if he helped the party find the House of Hope in the first place. | Once Hope is freed, return to the entrance where the portal is located. Unfortunately, Raphael, Yurgir, and Korrilla are there waiting. Raphael, enraged, will state that the deal is over and that none of the party is getting out alive. Yurgir can be convinced to switch sides with a persuasion check (DC 30 if he was killed in Chapter Two), or he automatically switches sides if he helped the party find the House of Hope in the first place. | ||
== Quest Rewards == | == Quest Rewards == | ||
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* {{LgRarityItem|Helldusk Armour}} looted from Raphael's corpse. | * {{LgRarityItem|Helldusk Armour}} looted from Raphael's corpse. | ||
* Yurgir as an ally for [[Gather Your Allies]] if he is convinced to fight against Raphael. | * Yurgir as an ally for [[Gather Your Allies]] if he is convinced to fight against Raphael. | ||
* Mol as an ally for [[Gather Your Allies]] if her contract is stolen and returned to her. | * Mol as an ally for [[Gather Your Allies]] if her contract is stolen and returned to her (and not told that Raphael is dead if you killed him). | ||
== Notes == | == Notes == |