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* [BARBARIAN][INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)
* [BARBARIAN][INTIMIDATION] Careful. You won't kill me, but you will make me mad. (DC 15)


Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully. Enter the [[Zhentarim Basement]] and follow the path down to encounter [[Brem]] (X:295, Y:-250). Brem is a trader for the Zhentarim and he's holding an artist, [[Oskar Fevras]], hostage. He offers to have Oskar paint a portrait, for a fee. Speaking to Brem before Oskar provides unique dialogue options to persuade him that Oskar is more trouble than he's worth.  
Succeeding to make the man stand down allows the Zhentarim to be dealt with peacefully. Enter the [[Zhentarim Basement]] and follow the path down to encounter [[Brem]] (X:295, Y:-250). Brem is a trader for the Zhentarim and he's holding an artist, Oskar Fevras, hostage. He offers to have Oskar paint a portrait, for a fee. Speaking to Brem before Oskar provides unique dialogue options to persuade him that Oskar is more trouble than he's worth.  


Choose "A 'pet artist'?" to ask Brem more about Oskar. He explains they found him wandering the wilds, and that he needed protection. Choose "'Protection'. It sounds a bit more like kidnapping." to open up a dialogue about letting Oskar go:
Choose "A 'pet artist'?" to ask Brem more about Oskar. He explains they found him wandering the wilds, and that he needed protection. Choose "'Protection'. It sounds a bit more like kidnapping." to open up a dialogue about letting Oskar go:
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Choosing "Fine, I'll buy him. How much?" causes Brem to name a price - 1000 gold. This price can be knocked down to 600 gold with a successful Persuasion roll (DC 15) or Intimidation (DC 20).
Choosing "Fine, I'll buy him. How much?" causes Brem to name a price - 1000 gold. This price can be knocked down to 600 gold with a successful Persuasion roll (DC 15) or Intimidation (DC 20).


Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his fiancé will repay the party handsomely for rescuing him. Regardless of if the party pays up, he'll successfully escape and return to Baldur's Gate.
Speak to Oskar to inform him of the good news. More information can be gleaned about Oskar - he's engaged to a wealthy woman but conflicted about leaving behind his first love. He asks for more gold for the road, stating his fiance will repay the party handsomely for rescuing him. Regardless of if the party pays up, he'll successfully escape and return to Baldur's Gate.


=== Lady Jannath's Estate ===
=== Lady Jannath's Estate ===
Once in Act Three, the party can attempt to meet with Oskar in Baldur's Gate. Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that [[Lady Jannath]] sent away all the servants on vacation, including him. As he is on vacation, he cannot stop anyone from entering the estate, but he does warn against it. While the conversation is going on, screaming and banging can be heard from within the mansion.
Once in Act Three, the party can attempt to meet with Oskar in Baldur's Gate. Oskar can be sought out within the [[Lower City]] at [[Lady Jannath's Estate]] (X:-254, Y:-76). A butler named [[Tarhun Mnemonis]] guards the door. Tarhun explains that Lady [[Jannath]] sent away all the servants on vacation, including him. As he is on vacation, he cannot stop anyone from entering the estate, but he does warn against it. While the conversation is going on, screaming and banging can be heard from within the mansion.


[[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]]
[[File:Jannath Mansion Foyer.jpg|thumb|Floating objects reveal something ghostly is happening in the mansion.]]
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