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| == Feats == | | == Feats == |
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| {| class=wikitable
| | ''Main page: [[Feats]]'' |
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| | '''Athlete''' ||
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| Increase [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
| | On certain levels, you have the choice between two points of [[Ability Score]] improvement, and one [[Feat]], though some Feats also bring one point of Ability Score improvement with them. Feats can grant you certain types of [[Proficiency]], give you spell casting capabilities, or provide various other benefits. |
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| When you are [[Condition#Prone|Prone]], standing up uses less movement.
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| | '''Defensive Duelist''' ||
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| When attacked with a melee attack, use your reaction to increase your [[Armour Class]] by 2, potentially causing the attack to miss.
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| Prerequisite: you must be wielding a [[Finesse|Finesse Weapon]] with which you are Proficient.
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| | '''Dual Wielder''' ||
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| Gain a +1 bonus to [[Armour Class]] while wielding a melee weapon in each hand.
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| You can use two-weapon fighting even if your weapons aren't [[Light Weapon|light]].
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| | '''Great Weapon Master''' ||
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| When an attack with a Melee Weapon scores a Critical Hit or kills a creature, you can make another Melee Weapon Attack as a [[Bonus Action]].
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| When attacking with Heavy Weapons you are proficient with, attack rolls take a -5 penalty, but their damage increases by 10.
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| | '''Heavily Armored''' <br/> (Requires Medium Armor Proficiency) ||
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| Increase your [[Strength]] by 1, to a maximum of 20.
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| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Heavy Armor|Heavy Armour]].
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| | '''Moderately Armored''' <br/> (Requires Light Armor Proficiency) ||
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| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
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| You have [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Medium Armor|Medium Armour]] and [[Shield|shields]].
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| | '''Lightly Armored''' ||
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| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
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| Gain [[Armor#Armor Proficiency|Armour Proficiency]] with [[Armor#Light Armor|Light Armour]].
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| | '''Magic Initiate: Cleric''' ||
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| Learn 2 Cantrips and a 1st-level Spell from the [[Cleric#Cleric Spell List|Cleric spell list]].
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| You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
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| | '''Magic Initiate: Druid''' ||
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| Learn 2 Cantrips and a 1st-level Spell from the [[Druid#Druid Spell List|Druid spell list]].
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| You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Wisdom]].
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| | '''Magic Initiate: Sorcerer''' ||
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| Learn 2 Cantrips and a 1st-level Spell from the [[Sorcerer#Sorcerer Spell List|Sorcerer spell list]].
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| You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
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| | '''Magic Initiate: Warlock''' ||
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| Learn 2 Cantrips and a 1st-level Spell from the [[Warlock#Warlock Spell List|Warlock spell list]].
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| You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Charisma]].
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| | '''Magic Initiate: Wizard''' ||
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| Learn 2 Cantrips and a 1st-level Spell from the [[Warlock#Warlock Spell List|Wizard spell list]].
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| You can cast the 1st-level Spell once per Long Rest. Your Spellcasting Modifier for all three spells is [[Intelligence]].
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| | '''Martial Adept''' ||
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| Learn two [[Battle Master#Level 3|maneuvers]] from the [[Battle Master]] archetype and receive 1 (additional) Superiority Die to fuel them.
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| You regain expended Superiority Dice after a Short or Long Rest.
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| | '''Mobile''' ||
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| Your Movement Speed increases (by <code>3m / 10ft</code>).
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| When you use the Dash action, difficult terrain doesn't slow you down.
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| Moreover, if you move after making a melee attack, you don't provoke an [[Opportunity Attacks|Opportunity Attack]] from your target.
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| | '''Shield Master''' ||
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| Gain a +2 bonus to Dexterity [[Saving Throws]] when wielding a [[Shield|shield]].
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| | '''Skilled''' ||
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| You gain [[Proficiency]] in 3 [[Character Creation#Skills|Skills]] of your choice.
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| | '''Tough''' ||
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| Hit point maximum increased by 2 for each level.
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| | '''Weapon Master''' ||
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| Increase your [[Strength]] or [[Dexterity]] by 1, to a maximum of 20.
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| Gain [[Proficiency]] with four [[Equipment#Weapons|weapons]] of your choice.
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| |}
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| == Proficiency == | | == Proficiency == |