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</div></div> | </div></div> | ||
<div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | <div class="toccolours mw-collapsible mw-collapsed" style="border-top: none;"> | ||
<div style="font-weight: bold; line-height: 1.6;">Quest | <div style="font-weight: bold; line-height: 1.6;">Quest Complete</div> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
* The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all. | * The allies we've made on our journey have all gathered together - ready to lend us their power in the battle ahead. It is time to finish this - once and for all. | ||
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* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | * In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | ||
* In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion. | * In Act Two, speak with [[Art Cullagh]] at [[Last Light Inn]] then visit Halsin in camp and tell him that Art mentioned Thaniel. From this point, [[Wake up Art Cullagh]] and [[Lift the Shadow Curse]] must be completed. Halsin will then join your party as a permanent companion. | ||
* Note: Halsin must | * Note: Halsin must have been fully recruited (by having been added to the party once) to receive this boon. | ||
</div> | </div> | ||
{{clear}} | {{clear}} | ||
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* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | * In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | ||
* In Act Two, complete [[Find Arabella's Parents]]. | * In Act Two, complete [[Find Arabella's Parents]]. | ||
* In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party. | * (Optional) In Act Three, find Arabella in the [[Lower City Sewers]], where she agrees to help the party. | ||
</div> | </div> | ||
{{clear}} | {{clear}} | ||
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[[File:Portrait Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p> | [[File:Portrait Dammon.png|left|thumb|130px|<p class="center">[[Dammon]]]]</p> | ||
===To recruit [[Dammon]]/Owlbear as an ally:=== | ===To recruit [[Dammon]]/[[Owlbear Cub]] as an ally:=== | ||
* In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | * In Act One, complete [[Save the Refugees]] by siding with the Tieflings. | ||
* In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp. | * In Act One, the [[Owlbear Cub]] from the [[Owlbear Nest]] must join your camp. | ||
* In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | * In Act Two, don't let [[Isobel]] be killed or kidnapped during [[Resolve the Abduction]]. | ||
* In Act Two, make sure | * In Act Two, make sure [[Dame Aylin]] is not sacrificed. | ||
</div> | </div> | ||
{{clear}} | {{clear}} | ||
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[[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p> | [[File:Portrait Dame Aylin.png|left|thumb|130px|<p class="center">[[Dame Aylin]]]]</p> | ||
===To recruit [[Dame Aylin]] as an ally:=== | ===To recruit [[Dame Aylin]] as an ally:=== | ||
* In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared | * In Act Two, during [[Find the Nightsong]], [[Dame Aylin]] must be spared. Isobel and Aylin will join your camp after [[Ketheric Thorm]] has been defeated. | ||
* In Act Three, complete Find the Nightsong with Dame Aylin free. | * In Act Three, complete Find the Nightsong with Dame Aylin free. | ||
</div> | </div> | ||
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===To recruit [[Jaheira]] as an ally:=== | ===To recruit [[Jaheira]] as an ally:=== | ||
* In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party. | * In Act Three, complete [[The High Harper]] with [[Minsc]] left alive. After Minsc is tracked down, he must be defeated with a non-lethal strike, given protection by the Astral Prism, and shown that the real Jaheira is alive. After this, Minsc joins the party as a [[companion]] and Jaheira counts herself as a loyal ally to the party. | ||
</div> | </div> | ||
{{clear}} | {{clear}} | ||
=== Valeria === | === Valeria === | ||
<div style="padding 10px;"> | <div style="padding 10px;"> | ||
[[File:The Watch Icon.webp|thumb|130px|'''[[The Watch]]''':<br>Summon | [[File:The Watch Icon.webp|thumb|130px|'''[[The Watch]]''':<br>Summon three City Watch great weapon fighters.]] | ||
[[File:Portrait Valeria.png|left|thumb|130px|<p class="center">[[Valeria]]]]</p> | [[File:Portrait Valeria.png|left|thumb|130px|<p class="center">[[Valeria]]]]</p> | ||
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=== Zhentarim === | === Zhentarim === | ||
<div style="padding 10px;"> | <div style="padding 10px;"> | ||
[[File:Black Fist Enforcers Icon.webp|thumb|130px|'''Black Fist Enforcers''': Summon two elite assassin mercenaries from the Zhentarim's ranks.]] | [[File:Black Fist Enforcers Icon.webp|thumb|130px|'''[[Black Fist Enforcers]]''': Summon two elite assassin mercenaries from the Zhentarim's ranks.]] | ||
[[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p> | [[File:Zhentarim.webp|left|thumb|130px|<p class="center">[[Zhentarim]]]]</p> | ||
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===To recruit [[Kith'rak Voss]] as an ally:=== | ===To recruit [[Kith'rak Voss]] as an ally:=== | ||
* In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]]. | * In Act Three, complete [[Help Kith'rak Voss]] and retrieve the [[Orphic Hammer]] from the [[House of Hope]], then choose to free [[Orpheus]] during [[Free Orpheus]]. | ||
* As long as you progress Help Kith'rak Voss to the point where he asks for you to retrieve the Orphic Hammer, you can still recruit him even if you do not free Orpheus. To do so, you need to succeed on a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} when he confronts you at the start of the final conflict. | * As long as you progress Help Kith'rak Voss to the point where he asks for you to retrieve the Orphic Hammer, you can still recruit him even if you do not free Orpheus. To do so, you need to succeed on a {{Ability check|Persuasion|30}} or {{Ability check|Deception|30}} when he confronts you at the start of the final conflict. If your main character is a Mind Flayer, then an additional {{Ability check|Persuasion|25}} or {{Ability check|Intimidation|25}} must be succeeded before the above ability checks. | ||
</div> | </div> | ||
{{clear}} | {{clear}} | ||
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===To recruit [[Bhaal]] as an ally:=== | ===To recruit [[Bhaal]] as an ally:=== | ||
* In Act Three, | * In Act Three, defeat [[Orin]] and choose to become Bhaal's Chosen. | ||
* Must be a [[Dark Urge]] Origin. | * Must be a [[Dark Urge]] Origin. | ||
</div> | </div> | ||
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[[File:Netherese Orb Blast Icon.webp|130px|thumb|[[Netherese Orb Blast]]: Gale can also blow himself up]] | [[File:Netherese Orb Blast Icon.webp|130px|thumb|[[Netherese Orb Blast]]: Gale can also blow himself up]] | ||
*After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill | *After completing [[Free Orpheus]], the final battle begins to [[Confront the Elder Brain]]. The player receives the special skill [[Gather Your Allies (Class Action)]] which summons friendly units in combat based on the characters who have been recruited. The recruited characters also appear in a room in the [[High Hall]], where they give a short dialogue line of support. | ||
: | : | ||
== Notes == | == Notes == | ||
* Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game. | * Volo's passive buff, '''Volo's Guide to Monsters''', is also a [[wikipedia:Volo's_Guide_to_Monsters|manual]] for the Dungeons and Dragons tabletop game. | ||
* Despite the Gondians being mentioned in the journal entry, saving them does not provide any benefit to the party. | * Despite the Gondians being mentioned in the journal entry, saving them does not provide any benefit to the party. However, there is summon dialogue for a Gondian Steel Watcher in the game files, so this may bugged or unfinished content. | ||
: | : | ||
{{NavQuests}} | {{NavQuests}} | ||
[[Category:Quests]] | [[Category:Quests]] | ||
[[Category:Main Quest]] | [[Category:Main Quest]] |