Guardian of Faith (passive feature): Difference between revisions

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{{hatnote|This page is about the passive feature, Guardian of Faith. For other similar pages, see [[Guardian of Faith (Disambiguation)]].}}
{{hatnote|This page is about the passive feature, Guardian of Faith. For other similar pages, see [[Guardian of Faith (Disambiguation)]].}}
{{ActionPage
{{Passive feature page
| name = Guardian of Faith
| summary = '''Guardian of Faith''' is a passive feature that allows a creature to make a melee {{Attack Roll}} against enemies when they move into the creature's melee range. This is opposite of how [[Opportunity Attack]] works.
| summary = '''Guardian of Faith''' is a passive feature that allows a creature to make a melee {{Attack Roll}} against enemies when they move into the creature's melee range. This is opposite of how [[Opportunity Attack]] works.
| description = When an Enemy enters your attack range, you can strike them.
| description = When an Enemy enters your attack range, you can strike them.
| image = Guardian of Faith Icon.png
| image = Guardian of Faith.webp
| icon = Guardian of Faith Icon.webp
| used by creatures = Guardian of Faith (creature)
}}
}}

Latest revision as of 21:22, 30 March 2024

This page is about the passive feature, Guardian of Faith. For other similar pages, see Guardian of Faith (Disambiguation).
Guardian of Faith.webp

Guardian of Faith is a passive feature that allows a creature to make a melee Attack roll against enemies when they move into the creature's melee range. This is opposite of how Opportunity Attack works.

Description

When an Enemy enters your attack range, you can strike them.

How to learn

Used by creatures: Guardian of Faith (creature)