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== [[Act Two]] == | == [[Act Two]] == | ||
=== [[Ruined Battlefield]] === | |||
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side. | There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] {{Coords|144|-129}} and through [[Grymforge]] {{Coords|-596|383}} (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side. | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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</references> | </references> | ||
=== [[Last Light Inn]] === | |||
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area. | If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area. | ||
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</references> | </references> | ||
=== [[Reithwin Town]] === | |||
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance. | This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance. | ||
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</references> | </references> | ||
=== [[Grand Mausoleum]] === | |||
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers). | [[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers). | ||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
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! scope="row"| {{MdRarityItem|Justiciar's Scimitar}} | ! scope="row"| {{MdRarityItem|Justiciar's Scimitar}} | ||
| | | | ||
* | *On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[saving throw|save]] or get {{cond|Blinded}} for 2 turns | ||
*Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}}) | *Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + {{DamageColor|Psychic|1d6 Psychic}}. This action doesn't break {{cond|Invisible|Invisibility}} or other forms of concealment ({{recharge|short rest}}) | ||
|rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]] | |rowspan=2| [[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]] | ||
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</references> | </references> | ||
=== [[Moonrise Towers]] === | |||
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]]. | It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]]. | ||
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! scope="row"| {{MdRarityItem|Very Heavy Greataxe}} | ! scope="row"| {{MdRarityItem|Very Heavy Greataxe}} | ||
| | | | ||
*Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn ({{recharge|short rest}}) | *Gain a cleave attack that strikes all targets at half weapon damage with bonus {{DamageColor|Physical|1d6 Slashing}} damage, but puts you {{cond|Off Balance}} for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ({{recharge|short rest}}) | ||
| [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]] | | [[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]] | ||
|style="text-align: center;"| {{Coords|-152|-191}} | |style="text-align: center;"| {{Coords|-152|-191}} | ||
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! scope="row"| {{MdRarityItem|Coldbrim Hat}} | ! scope="row"| {{MdRarityItem|Coldbrim Hat}} | ||
| | | | ||
*On applying condition to an enemy, once per turn | *On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of {{cond|Encrusted with Frost}} upon the target(s) | ||
| Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | | Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor | ||
|style="text-align: center;"| {{Coords|-155|-173}} | |style="text-align: center;"| {{Coords|-155|-173}} | ||
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</references> | </references> | ||
=== Other === | |||
{| class="wikitable" style="width:100%;text-align: left;" | {| class="wikitable" style="width:100%;text-align: left;" | ||
! width =|Item name | ! width =|Item name |