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{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
'''Initiative''' determines the order of turns during combat. | '''Initiative''' determines the order of turns during combat. | ||
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When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose. | When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose. | ||
== Initiative | == External sources of Initiative == | ||
There are multiple external sources that one can utilize to grant a character a numeric bonus to their [[Initiative]] roll. These sources may affect [[Non-Player Characters|NPCs]]. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|+ | |+External sources of Initiative | ||
!Source | !Source | ||
!Value | !Value | ||
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| - | | - | ||
|Cannot be Surprised | |Cannot be Surprised | ||
|- | |- | ||
|[[Hellrider Longbow]] | |[[Hellrider Longbow]] | ||
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|- | |- | ||
|[[Flame Enamelled Armour]] | |[[Flame Enamelled Armour]] | ||
| + | | +2 | ||
|Armour | |Armour | ||
|Medium Armour | |Medium Armour | ||
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|} | |} | ||
{{:Surprise | == Surprised == | ||
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that can affect [[List of Creature Types|Creatures]] during the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat, the [[Feral Instinct]] feature or under the effects of certain items (like the {{RarityItem|Elixir of Vigilance}}) cannot be '''Surprised'''. | |||
'''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | |||
* Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''. | |||
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example: | |||
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round. | |||
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with it in its disguised form. Attacking it from range will start the battle without being surprised. | |||
** In the Underdark Beach, a Duergar might spot you, talk to you and call their leader. If you wait for their leader your party is surprised; if you choose to attack, all of the enemies in the area are surprised instead. | |||
{{NavGameplay}} | |||
[[Category:Gameplay mechanics]] | [[Category:Gameplay mechanics]] |