The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ up to date | 2023-08-19 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
[[Category:Gameplay Mechanics]] | |||
'''Initiative''' determines the order of turns during combat. | '''Initiative''' determines the order of turns during combat. | ||
== Rolling Initiative == | == Rolling Initiative == | ||
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. | When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. The participant with the highest roll goes first and the participant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first. | ||
In certain battles the roll above is completely ignored for enemies and is fully scripted, resulting in their initiative to be high beyond impossible to always start first or downright extremely negative to begin last, giving you a disadvantage or an advantage respectively. | |||
== External sources of Initiative == | |||
* +5 [[Elixir of Vigilance]] | |||
* +3 [[Hellrider Longbow]] | |||
* +2 [[Assassin of Bhaal Cowl]] | |||
* +2 [[Mask of Soul Perception]] | |||
* +1 [[Ambusher]] | |||
* +1 [[Bow of Awareness]] | |||
* +1 [[Fistbreaker Helm]] | |||
{{ | == Surprised == | ||
{{SmIconLink|Surprised Condition Icon.webp|Surprised (Condition)|Surprised}} is a special [[Conditions|Condition]] that overrides the '''Initiative''' roll made by a [[List of Creature Types|Creature]] for the first round of combat. When one side of a combat encounter is unaware of the other side, they may be '''Surprised'''. A '''Surprised''' creature cannot take any [[Action]]s or [[Reaction]]s for one combat round. Characters with the [[Alert]] feat cannot be '''Surprised'''. | |||
[[ | '''Surprise''' can be achieved when initiating combat by attacking an unaware enemy while [[Hide|Hidden]]. | ||
* Some creatures, even when '''Surprised''' themselves, may call out to nearby allies to prevent them from being '''Surprised'''. | |||
* Certain combat encounters are rigged to always '''Surprise''' either the player's party or the enemy party when the proper conditions are met. For example: | |||
** The first encounter with the [[Lesser Imp]]s during the [[Prologue]] always grants the player a '''Surprise''' round. | |||
** A [[Mimic]] will always '''Surprise''' the player's party when interacting with the object it's disguised as, attacking it from range will provoke the battle without surprising. | |||
** In the Underdark Beach, a Duergar will spot you, talk to you and call their leader, if you wait for their leader your party is surprised, if you choose to attack all of the enemies in the beach get surprised. | |||
{{NavGameplay}} |