Editing Initiative

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'''Initiative''' determines the order of turns during combat.
'''Initiative''' determines the order of turns during combat. When combat begins, every combatant roll a <code>{{D20}} + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> to determine their place in the initiative order. The highest roll will go first, the lowest roll will go last.


== Rolling Initiative ==
If two participants have the same result, the one with higher [[Dexterity]] Score will go first.
When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose.
 
== Initiative bonuses ==
Many class features, [[feats]], magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by [[Non-Player Characters|NPCs]]. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like [[Jack of All Trades]] or [[Enhance Ability: Cat's Grace (Condition)]].
 
{| class="wikitable sortable"
|+Sources of Initiative bonuses
!Source
!Value
!Type
!Subtype
!Other
|-
|[[Alert]]
| +5
|Feat
| -
|Cannot be Surprised
|-
|[[Elixir of Vigilance]]
| +5
|Consumable
|Elixir
|Cannot be Surprised
|-
|[[Feral Instinct]]
| +3
|Feature
| -
|Cannot be Surprised
|-
|[[Dread Ambusher]]
| +3
|Feature
| -
|
|-
|[[Hellrider Longbow]]
| +3
|Weapon
|Longbow
|
|-
|[[Sentinel Shield]]
| +3
|Shield
| -
|
|-
| [[Assassin of Bhaal Cowl]]
| +2
|Headwear
| -
|
|-
|[[Mask of Soul Perception]]
| +2
|Headwear
| -
|
|-
|[[Soulbreaker Greatsword]]
| +2
|Weapon
|Greatsword
|
|-
|[[Bhaalist Armour]]
| +2
|Armour
|Light Armour
|
|-
|[[Elegant Studded Leather]]
| +2
|Armour
|Light Armour
|
|-
|[[Elven Chain]]
| +2
|Armour
|Medium Armour
|
|-
|[[Flame Enamelled Armour]]
| +1
|Armour
|Medium Armour
|
|-
|[[Ambusher]]
| +1
|Weapon
|Shortsword
|
|-
|[[Bow of Awareness]]
| +1
|Weapon
|Shortbow
|
|-
|[[Fistbreaker Helm]]
| +1
|Headwear
| -
|
|-
| [[Halberd of Vigilance]]
| +1
|Weapon
| Halberd
|
|-
| [[Stalker Gloves]]
| +1
|Handwear
| -
|
|-
|[[Studded Leather Armour +2]]
| +1
|Armour
|Light Armour
|
|-
|[[Hide Armour +2]]
| +1
|Armour
|Medium Armour
|
|-
|[[Scale Mail  +2]]
| +1
|Armour
|Medium Armour
|
|-
|[[Yuan-Ti Scale Mail]]
| +1
|Armour
|Medium Armour
|
|}
 
{{:Surprise (Game Mechanic)}}
 
[[Category:Gameplay mechanics]]
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