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| '''Initiative''' determines the order of turns during combat. | | '''Initiative''' determines the order of turns during combat. When combat begins, every combatant roll a <code>{{D20}} + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> to determine their place in the initiative order. The highest roll will go first, the lowest roll will go last. |
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| == Rolling Initiative ==
| | If two participants have the same result, the one with higher [[Dexterity]] Score will go first. |
| When combat begins, every participating combatant rolls <span class="bg3wiki-info-blob">{{DieIcon|d4|Physical}} D4 + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</span> to determine their position in the initiative order. Participants act in order from highest to lowest Initiative. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first, though characters controlled by the same player with the same Initiative effectively act simultaneously: they can use their collective actions, movement and other turn-based resources in any order they choose.
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| == Initiative bonuses ==
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| Many class features, [[feats]], magic items and consumables can improve a character’s initiative by granting additional bonuses to the roll. Many of these are also used by [[Non-Player Characters|NPCs]]. Unlike in tabletop rules, it is NOT considered a skill check, and so initiative is not affected by features or effects like [[Jack of All Trades]] or [[Enhance Ability: Cat's Grace (Condition)]].
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| {| class="wikitable sortable"
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| |+Sources of Initiative bonuses
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| !Source
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| !Value
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| !Type
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| !Subtype
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| !Other
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| |-
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| |[[Alert]]
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| | +5
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| |Feat
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| | -
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| |Cannot be Surprised
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| |-
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| |[[Elixir of Vigilance]]
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| | +5
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| |Consumable
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| |Elixir
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| |Cannot be Surprised
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| |-
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| |[[Feral Instinct]]
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| | +3
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| |Feature
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| | -
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| |Cannot be Surprised
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| |-
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| |[[Dread Ambusher]]
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| | +3
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| |Feature
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| | -
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| |-
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| |[[Hellrider Longbow]]
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| | +3
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| |Weapon
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| |Longbow
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| |-
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| |[[Sentinel Shield]]
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| | +3
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| |Shield
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| | -
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| |-
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| | [[Assassin of Bhaal Cowl]]
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| | +2
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| |Headwear
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| | -
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| |-
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| |[[Mask of Soul Perception]]
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| | +2
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| |Headwear
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| | -
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| |-
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| |[[Soulbreaker Greatsword]]
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| | +2
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| |Weapon
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| |Greatsword
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| |-
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| |[[Bhaalist Armour]]
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| | +2
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| |Armour
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| |Light Armour
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| |-
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| |[[Elegant Studded Leather]]
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| | +2
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| |Armour
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| |Light Armour
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| |-
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| |[[Elven Chain]]
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| | +2
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| |Armour
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| |Medium Armour
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| |-
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| |[[Flame Enamelled Armour]]
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| | +1
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| |Armour
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| |Medium Armour
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| |-
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| |[[Ambusher]]
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| | +1
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| |Weapon
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| |Shortsword
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| |-
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| |[[Bow of Awareness]]
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| | +1
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| |Weapon
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| |Shortbow
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| |-
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| |[[Fistbreaker Helm]]
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| | +1
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| |Headwear
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| | -
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| |-
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| | [[Halberd of Vigilance]]
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| | +1
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| |Weapon
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| | Halberd
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| |-
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| | [[Stalker Gloves]]
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| | +1
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| |Handwear
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| | -
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| |-
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| |[[Studded Leather Armour +2]]
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| | +1
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| |Armour
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| |Light Armour
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| |-
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| |[[Hide Armour +2]]
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| | +1
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| |Armour
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| |Medium Armour
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| |-
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| |[[Scale Mail +2]]
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| | +1
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| |Armour
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| |Medium Armour
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| |-
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| |[[Yuan-Ti Scale Mail]]
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| | +1
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| |Armour
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| |Medium Armour
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| |}
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| {{:Surprise (Game Mechanic)}}
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| [[Category:Gameplay mechanics]]
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