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{{ | {{Infobox statistics | ||
|name = Intelligent Sentinel | | name = Intelligent Sentinel | ||
|image= | | image = Intelligent Sentinel.png | ||
| | | imagesize = 0.7 | ||
| | | race = [[Dark Justiciar]] | ||
| | | class = [[Wizard]] | ||
| | | size = Medium | ||
| | | type = Undead | ||
| | | armour_class = 14 | ||
| | | hit_points = 109 | ||
| | | hit_points_tactician = 141 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 30 | ||
| | | weight_lb = 60 | ||
| | | level = 7 | ||
| | | str = 12 | ||
| | | dex = 14 | ||
| | | con = 10 | ||
| | | int = 20 | ||
| | | wis = 10 | ||
| | | cha = 10 | ||
| | | dex_save_proficiency = Proficient | ||
| | | resistant1 = Necrotic | ||
| vulnerable1 = Radiant | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Living Shadow | |||
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant. | |||
| feature3_name = Opportunity Attack | |||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Paragon of Intelligence | |||
| feature4_description = Advantage on all Intelligence saving throws and Spell Attack rolls. | |||
| feature5_name = Shar's Sight | |||
| feature5_description = Cannot be Blinded. | |||
| feature6_name = Sunlight Weakness | |||
| feature6_description = While in sunlight, disadvantage on attack rolls and saving throws. | |||
}} | |||
The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[Wizard]], and fitting of its role it has very high [[Intelligence]]. | |||
== Involvement == | |||
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | {{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | ||
==Attacks== | ==Attacks and abilities== | ||
=== Main Hand Attack - [[Quarterstaff]] === | === Main Hand Attack - [[Quarterstaff]] === | ||
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{{DamageInfo|die=4|count=3|type=Acid}} | {{DamageInfo|die=4|count=3|type=Acid}} | ||
* | * Damage halved on a miss with no extra damage at end of target's turn. | ||
{{ | {{NavCreatures}} |