Editing List of sources of movement speed

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This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that determines the distance a creature can move on its turn. It can be affected by [[Races|racial]] or [[class]] features, [[feats]], or by using certain actions, spells or items.
[[Category:Gameplay Mechanics]][[Category:Resources]]
'''Movement Speed''' is a [[Resource]] that determines how far you can move each turn.


Most races have a base movement speed of {{InfoBlob|9m / 30ft}}; [[Dwarf|dwarves]], [[Halfling|halflings]], and [[Gnome|gnomes]] have a base movement speed of {{InfoBlob|7.5m / 25ft}}; [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elves|wood half-elves]] have a base movement speed of {{InfoBlob|10.5m / 35ft}}
Movement Speed can be affected by certain [[Action]]s, [[Character Creation#Playable Races|Races]], Class Features, and [[Character Abilities#Feats|Feats]].


== Increasing your movement speed ==
* Most races have a base movement speed of {{C|9m / 30ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{C|8m / 25ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{C|11m / 35ft}}.
=== Temporary ===
* The {{SmallIcon|Action Dash Icon.png}} [[Dash]] {{action}} can double your movement speed.
====Actions and spells====
* [[Character Creation#Playable Classes|Class]] Features:
;{{SAI|Dash}} {{InfoBlob|doubles movement}}
**[[Rogue|Rogues]] receive the class feature {{SmallIcon|Cunning Action Dash Icon 2.png}} [[Cunning Action: Dash]] at Level 2, which can double their movement speed as a {{action|bonus}}.
:Doubles a character's movement speed at the cost of an {{action}}.
**[[Barbarian|Barbarians]] receive the class feature {{SmallIcon|Fast Movement Icon.png}} '''Fast Movement''' at Level 5, which increases their movement speed by {{C|1.5m / 5ft}} while not wearing [[Armour#Heavy Armour|Heavy Armour]].
;{{SAI|Longstrider}} {{InfoBlob|3 m / 10 ft}}
* The '''Mobile''' [[Feats|Feat]] increases your movement speed by {{C|3m / 10ft}}.
:A {{Ritual Spell}} spell which increases a creature's movement speed until the next [[long rest]].
* Movement speed is reduced by areas of [[Difficult Terrain]].
;{{SAI|Haste}} {{InfoBlob|doubles movement}}
:A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
;{{SAI|Jump}} or {{cond|Flight|}}
:Slightly increase the distance a creature can move.
 
====Companion features====
;[[Minthara]]
:;{{SAI|Soul Branding}} {{InfoBlob|5 m / 17 ft}}
::Companion feature which increases movement speed and grants adittional weapon damage as a {{action|bonus}}. This condition ends upon landing a successful weapon attack or after 3 turns.
 
====Class features and actions====
;{{class|Rogue}}
:; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
:: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
;{{class|Monk}}
:;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
;{{Class|Gloom Stalker}}
:;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
::Class feature which increases movement speed on the first turn of combat only.
;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]]
:;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}
:: Increases movement speed while [[Rage|Raging]].
:;{{SAI|Rage: Wolf Heart|Wolf Hearts}} using {{SAI|Inciting Howl}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies by for 1 turn.
;{{Class|Druid}}
:;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
::Increases the movement speed of nearby allies for 1 turn.
;{{Class|Battle Master}}
:;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}}
::Increases an ally's Movement Speed by half for 1 turn.
 
=== Item-based ===
;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}
:A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
:A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
:Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
:Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped.
;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
:Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
:Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
;{{RarityItem|Boots of Speed}} {{InfoBlob|doubles movement}}
:Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
 
=== Permanent ===
====Class features====
;{{class|Barbarian}}
:;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
;{{class|Wildheart}}
:;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
:Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
;{{class|Monk}}
:;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
:Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
 
====Other====
*Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}.
*The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.
 
== Reducing movement speed ==
Movement speed can also be reduced or restricted entirely.
 
''See individual condition pages for infliction sources''.
 
* Gnomes, Halflings, and Dwarves have their base movement speed reduced by {{InfoBlob|1.5 m / 5 ft}}
* {{cond|Stunned}} cannot move
* {{cond|Restrained}} cannot move
* {{cond|Difficult Terrain}} halves movement while on a surface that inflicts this
* {{cond|Encumbered}} reduces movement speed by 3 m / 10 ft
* {{cond|Heavily Encumbered}} greatly reduces movement speed
* {{cond|Muddy}} halves movement speed
* {{Condition Type|Incapacitated}} conditions cause a creature to become immobile
* {{Condition Type|Prone}} conditions cause a creature to use half it's movement speed to stand up
 
{{SAI|Freedom of Movement}} can prevent restriction of movement from certain sources.
 
 
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[[Category:Lists]] [[Category:Lists of sources]]
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