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| This is a '''list of sources of movement speed''' in ''Baldur's Gate 3''. [[Movement speed]] is a resource that determines the distance a creature can move on its turn. It can be affected by [[Races|racial]] or [[class]] features, [[feats]], or by using certain actions, spells or items.
| | [[Category:Gameplay Mechanics]][[Category:Resources]] |
| | '''Movement Speed''' is a [[Resource]] that determines how far you can move each turn. |
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| Most races have a base movement speed of {{InfoBlob|9m / 30ft}}; [[Dwarf|dwarves]], [[Halfling|halflings]], and [[Gnome|gnomes]] have a base movement speed of {{InfoBlob|7.5m / 25ft}}; [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elves|wood half-elves]] have a base movement speed of {{InfoBlob|10.5m / 35ft}}
| | Movement Speed can be affected by certain [[Action]]s, [[Character Creation#Playable Races|Races]], Class Features, and [[Character Abilities#Feats|Feats]]. |
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| == Increasing your movement speed ==
| | * Most races have a base movement speed of {{C|9m / 30ft}}; [[Dwarf|Dwarves]], [[Halfling|Halflings]], and [[Gnome|Gnomes]] have a base movement speed of {{C|8m / 25ft}}; [[Elf#Wood Elves|Wood Elves]] and [[Half-Elf#Wood Half-Elves|Wood Half-Elves]] have a base movement speed of {{C|11m / 35ft}}. |
| === Temporary ===
| | * The {{SmallIcon|Action Dash Icon.png}} [[Dash]] {{action}} can double your movement speed. |
| ====Actions and spells====
| | * [[Character Creation#Playable Classes|Class]] Features: |
| ;{{SAI|Dash}} {{InfoBlob|doubles movement}}
| | **[[Rogue|Rogues]] receive the class feature {{SmallIcon|Cunning Action Dash Icon 2.png}} [[Cunning Action: Dash]] at Level 2, which can double their movement speed as a {{action|bonus}}. |
| :Doubles a character's movement speed at the cost of an {{action}}.
| | **[[Barbarian|Barbarians]] receive the class feature {{SmallIcon|Fast Movement Icon.png}} '''Fast Movement''' at Level 5, which increases their movement speed by {{C|1.5m / 5ft}} while not wearing [[Armour#Heavy Armour|Heavy Armour]]. |
| ;{{SAI|Longstrider}} {{InfoBlob|3 m / 10 ft}}
| | * The '''Mobile''' [[Feats|Feat]] increases your movement speed by {{C|3m / 10ft}}. |
| :A {{Ritual Spell}} spell which increases a creature's movement speed until the next [[long rest]].
| | * Movement speed is reduced by areas of [[Difficult Terrain]]. |
| ;{{SAI|Haste}} {{InfoBlob|doubles movement}}
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| :A spell which doubles a creature's movement speed. Also grants a second action, which can be used to Dash a second time for even further mobility.
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| ;{{SAI|Jump}} or {{cond|Flight|}}
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| :Slightly increase the distance a creature can move.
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| ====Companion features====
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| ;[[Minthara]] | |
| :;{{SAI|Soul Branding}} {{InfoBlob|5 m / 17 ft}}
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| ::Companion feature which increases movement speed and grants adittional weapon damage as a {{action|bonus}}. This condition ends upon landing a successful weapon attack or after 3 turns.
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| ====Class features and actions====
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| ;{{class|Rogue}}
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| :; {{SAI|Cunning Action: Dash}} {{InfoBlob|doubles movement}}
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| :: Class feature gained at Level 2, which can double movement speed as a {{action|bonus}}.
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| ;{{class|Monk}}
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| :;{{SAI|Step of the Wind: Dash}} {{InfoBlob|doubles movement}}
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| ::Class feature gained at level 2, which can double movement at the cost of {{action|bonus}} + {{Resource|ki}}.
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| ;{{Class|Gloom Stalker}}
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| :;{{SAI|Dread Ambusher}} {{InfoBlob|3 m / 10 ft}}
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| ::Class feature which increases movement speed on the first turn of combat only.
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| ;{{Class|Wildheart}} from certain [[Wildheart#Bestial Heart|Bestial Hearts]]
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| :;{{SAI|Rage: Elk Heart|Elk Hearts}} {{InfoBlob|4.5 m / 15 ft}}
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| :: Increases movement speed while [[Rage|Raging]].
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| :;{{SAI|Rage: Wolf Heart|Wolf Hearts}} using {{SAI|Inciting Howl}} {{InfoBlob|3 m / 10 ft}}
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| ::Increases the movement speed of nearby allies by for 1 turn.
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| ;{{Class|Druid}}
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| :;{{SAI|Wild Shape: Wolf}} using {{SAI|Inciting Howl (Wolf)}} {{InfoBlob|3 m / 10 ft}}
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| ::Increases the movement speed of nearby allies for 1 turn.
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| ;{{Class|Battle Master}}
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| :;{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}} {{InfoBlob|plus half base speed}} | |
| ::Increases an ally's Movement Speed by half for 1 turn.
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| === Item-based ===
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| ;{{Cond|Momentum}} {{InfoBlob|1.5 m / 5 ft}}
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| :A condition granted by certain items, increases movement speed by 1.5m / 5ft per remaining stack. See the condition page for sources of Momentum.
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| ;{{Cond|Hastened}} {{InfoBlob|doubles movement}}
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| :A condition granted by certain items, which doubles movement speed, also giving a second action which can be used to Dash twice. See the condition page for sources of Haste.
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| ;{{SAI|Transmuter's Stone: Speed}} {{InfoBlob|3 m / 10 ft}}
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| :Created by a {{Class|Transmutation}} increases movement speed while in a character's inventory. The stone lasts until the Wizard who created it makes another stone, or until the next Long Rest.
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| ;{{RarityItem|Elixir of Elven Elegance}} {{InfoBlob|10 m / 33 ft}}
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| :Grants an additional movement speed when consumed. This effect lasts until the next long rest, but will be overridden if another [[elixir]] is consumed.
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| ;{{RarityItem|Nyrulna}} {{InfoBlob|3 m / 10 ft}}
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| :Grants additional movement speed while equipped.
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| ;{{RarityItem|Crusher's Ring}} {{InfoBlob|3 m / 10 ft}}
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| :Grants additional movement speed while equipped.
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| ;{{RarityItem|Featherlight Boots}} {{InfoBlob|3 m / 10 ft}}
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| :Grants additional movement speed while equipped its wearer has 50% Hit Points or less.
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| ;{{RarityItem|Martial Exertion Gloves}} {{InfoBlob|doubles movement}}
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| :Grants the free action '''Martial Exertion''', doubling movement speed and gaining an additional action at the cost of taking significant damage. This action can only be used once per [[Short Rest]].
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| ;{{RarityItem|Boots of Speed}} {{InfoBlob|doubles movement}}
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| :Grants the bonus action '''Click Heels''', doubling movement speed and inflicting Disadvantage on Opportunity Attacks against its wearer.
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| === Permanent ===
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| ====Class features====
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| ;{{class|Barbarian}}
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| :;{{SAI|Fast Movement}} {{InfoBlob|3 m / 10 ft}}
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| :Class feature received at Level 5, which increases their movement speed while not wearing [[Heavy Armour]].
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| ;{{class|Wildheart}}
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| :;{{SAI|Aspect of the Beast (Elk)}} {{InfoBlob|1.5 m / 5 ft}}
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| :Can choose the Elk [[Wildheart#Animal Aspect|Animal Aspect]] at level 6 or 10, increasing movement speed of themselves and nearby allies.
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| ;{{class|Monk}}
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| :;{{SAI|Unarmoured Movement}} {{InfoBlob|3 m / 10 ft}}
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| :Class feature received at level 2, which increases movement speed while not wearing [[armour]] or using a [[shield]]. This bonus improves to {{InfoBlob|4.5 m / 15 ft}} and {{InfoBlob|6 m / 20 ft}} at levels 6 and 10, respectively, with {{SAI|Improved Unarmoured Movement}}.
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| ====Other====
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| *Wood elves and wood half-elves have an increased base speed of {{InfoBlob|1.5 m / 5 ft}}.
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| *The {{SAI|Mobile}} feat permanently increases movement speed by {{InfoBlob|3 m / 10 ft}}.
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| == Reducing movement speed ==
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| Movement speed can also be reduced or restricted entirely. | |
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| ''See individual condition pages for infliction sources''.
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| * Gnomes, Halflings, and Dwarves have their base movement speed reduced by {{InfoBlob|1.5 m / 5 ft}}
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| * {{cond|Stunned}} cannot move
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| * {{cond|Restrained}} cannot move
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| * {{cond|Difficult Terrain}} halves movement while on a surface that inflicts this
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| * {{cond|Encumbered}} reduces movement speed by 3 m / 10 ft
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| * {{cond|Heavily Encumbered}} greatly reduces movement speed
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| * {{cond|Muddy}} halves movement speed
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| * {{Condition Type|Incapacitated}} conditions cause a creature to become immobile
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| * {{Condition Type|Prone}} conditions cause a creature to use half it's movement speed to stand up
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| {{SAI|Freedom of Movement}} can prevent restriction of movement from certain sources.
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| {{NavGameplay}}
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| [[Category:Lists]] [[Category:Lists of sources]] | |