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{{SpellPage | {{SpellPage | ||
| name = Magic Missile | | name = Magic Missile | ||
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| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| class learns at level 6 = | | class learns at level 6 = College of Lore:via [[Magical Secrets]] | ||
| class learns at level 10 = | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard | ||
| granted by items = Psychic Spark, Ne'er Misser | | granted by items = Psychic Spark:Long Rest, Ne'er Misser:Short Rest | ||
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | | summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | ||
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. | | description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. | ||
The darts always hit their target, and can each be targeted individually. | The darts always hit their target, and can each be targeted individually. | ||
| | | cost = action, spell1 | ||
| damage = 1d4 + 1 | | damage = 1d4 + 1 | ||
| damage type = Force | | damage type = Force | ||
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* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile. | * The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile. | ||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | ||
* The incantation for Magic Missile is '''Tormentum''', Latin for "catapult" or "ballista". | |||
| video = Magic Missile Visuals.mp4 | | video = Magic Missile Visuals.mp4 | ||
}} | }} | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Magic missile|long}} | * {{FRWiki|Magic missile|long}} | ||
[[Category:Sources of Force damage]] |