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'''(End of MaterialBank)''' | '''(End of MaterialBank)''' | ||
Now the material we have found, SourceFile "Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf" is a fairly standard shader without transparency or glowing. Materials that can be Transparent have 'Alpha' in the title. For example, "Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf" or "CHAR_BASE_AlphaTest_2S_Dither" will enable alpha and make the mesh visible from both sides (turns off backface culling) | Now the material we have found, SourceFile "Public/Shared/Assets/Materials/Characters/CHAR_BASE.lsf" is a fairly standard shader without transparency or glowing. Materials that can be Transparent have 'Alpha' in the title. For example, "Public/Shared/Assets/Materials/Characters/CHAR_BASE_AlphaTest_2S.lsf" or "CHAR_BASE_AlphaTest_2S_Dither" will enable alpha and make the mesh visible from both sides (turns off backface culling). | ||
Materials with _VT at the end are less useful, as they only work with virtual texture. A virtualtexture is essentially a box for textures that makes it load faster. We can pack our own virtual textures with Script Extender and Lslib, but that is beyond the scope of this page. | Materials with _VT at the end are less useful, as they only work with virtual texture. A virtualtexture is essentially a box for textures that makes it load faster. We can pack our own virtual textures with Script Extender and Lslib, but that is beyond the scope of this page. |