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In order to make, say, pants disappear when boots are put on, you may need to use a _Vertcut Material, such as 'Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf', and ensure VertexMask is set to True in the mesh lsx. (As well as vertex painting the item itself the desired colour) | In order to make, say, pants disappear when boots are put on, you may need to use a _Vertcut Material, such as 'Public/Shared/Assets/Materials/Characters/CHAR_BASE_VertCut.lsf', and ensure VertexMask is set to True in the mesh lsx. (As well as vertex painting the item itself the desired colour) | ||
We now add a texturebank to the same lsx. | We now add a texturebank to the same lsx. |