Editing Modding:Hair Meshes

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Must be Face Corner > Byte Color when creating a new vertex paint colour attribute
Must be Face Corner > Byte Color when creating a new vertex paint colour attribute


Black = Base hair (no highlights)
Black = Base hair (no graying/no highlights)


Red (#FF0000) = graying
Red (#FF0000) = graying
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Green (#00FF00/#17FF00/#2B6620) = thickness
Green (#00FF00/#17FF00/#2B6620) = thickness


Greying is determined by the texture not the vertex colours.


Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
Every shade inbetween determines the intensity of said parameters when applied to strands, including the shades between two parameters.
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