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}}This page explains how to pak your mod and get it ready to be imported into your mod manager of choice. | }}This page explains how to pak your mod and get it ready to be imported into your mod manager of choice. | ||
== With Multitool | == With Multitool == | ||
# Drag and drop your folder into the blue square in Multitool. | # Drag and drop your folder into the blue square in Multitool. | ||
# Your mod should now be paked and zipped in the same location that your original folder was in. You’re done! | # Your mod should now be paked and zipped in the same location that your original folder was in. You’re done! | ||
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# Make sure your Game at the top of the program is set to Baldur's Gate 3. | # Make sure your Game at the top of the program is set to Baldur's Gate 3. | ||
# In the PAK / LSV Tools tab, focus on the Create Package section. | # In the PAK / LSV Tools tab, focus on the Create Package section. | ||
# Fill in Source | # Fill in Source path with the location of the folder you want to package. | ||
# Fill in Package | # Fill in Package path with the location of your mod folder, or the location you want to pak the mod to. | ||
# Set your version to the latest (Baldur's Gate 3 Release). | # Set your version to the latest (Baldur's Gate 3 Release). | ||
# Click Create Package. | # Click Create Package. | ||
[[File: | |||
[[File:PAKwithMultitool.png|center|frameless|1000x1000px]] | |||
{{Modding navbox}} | {{Modding navbox}} | ||
[[Category:Modding guides]] | [[Category:Modding guides]] |