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{{UnderConstruction}} | {{UnderConstruction}} | ||
[[File:Necrotic Laboratory.png|300px|thumb|right|Necromancer's hexagram in the centre of the lab]] | [[File:Necrotic Laboratory.png|300px|thumb|right|Necromancer's hexagram in the centre of the lab]] | ||
'''Necrotic laboratory''' is a part of the [[Mind Flayer Colony]] located under [[Moonrise Towers]]. It belongs to the necromancer [[Balthazar]], a high-esteemed advisor to General [[Ketheric Thorm]], one of his Disciples. It is located in the south-east part of the colony (entrance | '''Necrotic laboratory''' is a part of the [[Mind Flayer Colony]] located under [[Moonrise Towers]]. It belongs to the necromancer [[Balthazar]], a high-esteemed advisor to General [[Ketheric Thorm]], one of his Disciples. It is located in the south-east part of the colony (entrance {{coords|715|-50}}) and connected directly to its other part, [[Morgue]]. | ||
==General details== | ==General details== | ||
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[[File:Grand Design Relief.png|300px|thumb|right|Desecrated Relief]] | [[File:Grand Design Relief.png|300px|thumb|right|Desecrated Relief]] | ||
Behind the puzzle projection is a locked [[Flesh-Wrought door]]. It cannot be opened neither with [[Lockpick]] skill nor by casting [[Knock]] spell. However, solving the brain puzzle unlocks it. Once opened, it reveals a [[Desecrated Relief]], that can be activated. Looking at the relief will prompt several descriptive phrases, projected into the character's mind by the [[Absolute]]. Afterwards, the [[Dream Guardian]] will comment on it, telling that the relief is a depiction of [[ | Behind the puzzle projection is a locked [[Flesh-Wrought door]]. It cannot be opened neither with [[Lockpick]] skill nor by casting [[Knock]] spell. However, solving the brain puzzle unlocks it. Once opened, it reveals a [[Desecrated Relief]], that can be activated. Looking at the relief will prompt several patchy, descriptive phrases, projected into the character's mind by the [[Absolute]]. Afterwards, the [[Dream Guardian]] will comment on it, telling that the relief is a depiction of the [[Grand Design]] - a worldwide concept, implementation of which is the supreme desire of all illithids and all [[Elder Brain]]s{{ref|More on Elder Brains and Grand Design {{reflist}} | ||
{{FRWiki|Elder brain|long}}, {{FRWiki|Grand Design|long}}}}. | |||
Nearby, in the heap of skulls ({{coords|750|-138}}), the player can find the [[Blade of Oppressed Souls]] and a brain jar with the [[Waking Mind]]. Beside the jar lies a skeleton with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]] on it. | Nearby, in the heap of skulls ({{coords|750|-138}}), the player can find the [[Blade of Oppressed Souls]] and a brain jar with the [[Waking Mind]]. Beside the jar lies a skeleton with the [[Circlet of Mental Anguish]] and [[Braindrain Gloves]] on it. | ||
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To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows player to talk to brains in green jars found scattered across the colony, through the [[Slack-Skinned Head]] installed on it. Journal with [[Balthazar]]'s notes left on the desk tells that the Interface is an invention of [[Enver Gortash]]. | To the west of the hexagram is located a small study with a desk and the [[Mind-Archive Interface]] nearby({{coords|699|-117}}). This device allows player to talk to brains in green jars found scattered across the colony, through the [[Slack-Skinned Head]] installed on it. Journal with [[Balthazar]]'s notes left on the desk tells that the Interface is an invention of [[Enver Gortash]]. | ||
There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the Nautiloid in the Prologue. | There are eight brain jars available to find and use in the [[Mind-Archive Interface]]. Six of them ([[True Mind]], [[Willing Mind]], [[Waking Mind]], [[Butchered Mind]], [[Closed Mind]] and [[Fresh Mind]]) can be found in the colony itself, while two others ([[Dark Mind]] and [[Slave Mind]]) can be picked up on the [[Nautiloid]] in the [[Prologue]]. | ||
Of all those, the only truly useful is the [[Waking Mind]]. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant to the party member who spoke to it a permanent buff: [[Githzerai Mind Barrier]], in exchange for player's promise to purge it afterwards. | Of all those, the only truly useful is the [[Waking Mind]]. If spoken to, it occurs to be a brain of a [[Githzerai]] [[Monk]], preserved by mind flayers long ago as a trophy and a delicacy. It can grant to the party member who spoke to it a permanent buff: [[Githzerai Mind Barrier]], in exchange for player's promise to purge it afterwards. | ||
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All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]] and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | All other brains will only give dialogue, though some cast a bit of light upon [[Balthazar]] and [[Gortash]]'s cooperative experiments in creating magically enhanced tadpoles and honing their impact on infested victims. | ||
Also on the desk lay Mol's [[Eyepatch]] and [[Resonance Stone]]. Picking the Eyepatch | Also on the desk lay Mol's [[Eyepatch]] and [[Resonance Stone]]. Picking up the Eyepatch updates the [[Find Mol]] quest. The Resonance Stone radiates magical energy that provides all characters within 9 meters with Steeped in Bliss condition (see Resonance Stone article). A [[Prayer for Forgiveness|scroll]] laying nearby gives some hints concerning the history of the [[Dark Urge]] origin. | ||
The last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text appears not as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). '''As per current state of the game''', the text appears without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results. Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony. | The last notable items on the desk are two [[Rune Slate]]s, each requires a {{Ability check|Arcana|14}} to be read. Unlike slates found on the Nautiloid, here the inscribed text appears not as a Narrator line, but written on a grey-coloured paper list (similar to a book layout). '''As per current state of the game''', the text appears without any regard to success on said check (''possible bug?''{{verify}}), though banter lines of different characters befit the roll results. Both slates tell about the fall of the Illithid Empire and the fate of the Elder Brain managing the colony. | ||
== Notes and References == |