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| image = Nettie.jpg
| image = Nettie.jpg
}}
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{{Infobox character
{{CharacterInfo
 
|name = Nettie
| name = Nettie
|image=[[File:Nettie.jpg|350px]]
| voice = Charlene McKenna
|STR=10
| image = Nettie.jpg
|DEX=12
| race = [[Gold Dwarf]]
|CON=13
| faction = [[Circle of the Emerald Grove]]
|INT=12
| level = 3
|WIS=15
 
|CHA=11
| modules =
|level=3
{{Infobox statistics
|race=[[Dwarf#Gold Dwarves|Gold Dwarf]]
| child = yes
|type=Humanoid
| size = Medium
|HP=24
| type = Humanoid
|AC=11
| hit_points = 24
|speed=7.5m / 25ft
| hit_points_tactician = 31
|size=Medium
| armour_class = 11
|weight=65kg / 130lbs
| movement_speed_meters = 7.5
|proficiency=2
| movement_speed_feet = 25
|initiative=+1
| weight_kg = 65
|passive = {{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}<br>[[Dwarven Resilience]]
| weight_lb = 130
|class = Druid
| hiddenlevel = 3
|location = [[Druid Grove]]
| str = 10
}}'''Nettie''' is a [[Dwarf]] [[Druid]] NPC in [[Baldur's Gate 3]]. She can be found healing a bird inside the Druids' Chamber at the [[Druid Grove]]. Nettie is an apprentice of [[Halsin]].
| dex = 12
| con = 13
| int = 10
| wis = 15
| cha = 11
 
| feature1_name = Darkvision
| feature1_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature2_name = Dwarven Resilience
| feature2_description = Resistant to poison damage and advantage on saving throws against poison.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
}}
'''Nettie''' is a [[Dwarf]] [[Druid]] NPC in [[Baldur's Gate 3]]. She can be found healing a bird inside the Druids' Chamber at the [[Druid Grove]]. Nettie is an apprentice of [[Halsin]].
 
Can be spoken to with {{SmallIcon|Speak with Dead Icon.png}} [[Speak with Dead]].


== Chapter One ==
== Chapter One ==
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The player will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The player can then ask Nettie to help them with the tadpole. She will then guide the player to a secret room there.
The player will find Nettie healing an injured bird. After talking, she will reveal those birds are being sent to find her teacher, Halsin. The player can then ask Nettie to help them with the tadpole. She will then guide the player to a secret room there.


If the player has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the [[True Soul]]. She will recommend the player to rescue Halsin because he is the only one who can know of a cure. She will give them [[Wyvern Poison]] and make them swear to drink it. Refusing the poison causes her to become hostile and attack the character/party.
If the player has been honest with her, Nettie will tell them that she has no idea how to deal with it and that it's not the first time she has heard of the [[True Soul]]. She will recommend the player to rescue Halsin because he is the only one who can know of a cure.
 
If the player avoids her questions, she uses a thorn branch to poison the character. An antidote must be crafted before heading to find Halsin, should the player not realize she is trying to trick them.
 
== Speak with Dead ==
'''Player:''' How do I get out of this room? <small>''(If Nettie has locked you in the [[Enclave Library]] at the time.)''</small>
* '''Nettie:''' My circlet...
'''Player:''' Who are you? (If you skipped Nettie's introduction scene.)
* '''Nettie:''' Nettie... apprentice healer... to Master Halsin...
'''Player:''' What happened to you?
* '''Nettie:''' Wanted to protect... wanted to give... mercy... <small>''(If Nettie was killed after poisoning the player, or trying to.)''</small>
* '''Nettie:''' Tried to protect... our grove... <small>''(Otherwise)''</small>
'''Player:''' Where did you keep your valuables?
* '''Nettie:''' Beneath... locked by runes...
** '''Player:''' And how do I get past these locks?
*** '''Nettie:''' Wolf Rune... Rath...
 
=== If Halsin is alive ===
'''Player:''' Where is Halsin?
* '''Nettie:''' Gone... with adventurers...
: '''Nettie:''' Went to goblins... never came back...
'''Player:''' How can I get rid of the mind flayer parasite?
* '''Nettie:''' Find Halsin... knows parasites... studied them...
 
=== If Halsin is dead ===
'''Player:''' Halsin's dead. Is there any other way to get rid of a mind flayer parasite?
* '''Nettie:''' Master Halsin... studied parasites... hunted the source...
:: Absolute... Moonrise Towers...
'''Player:''' How can I get rid of the mind flayer parasite?
* '''Nettie:''' Master Halsin... studied parasites... hunted the source...
:: Absolute... Moonrise Towers...
'''Player:''' Halsin's dead. I thought you'd want to know.
* '''Narrator:''' *The corpse says nothing. Its dead eyes convey no pain, only acceptance.*


== Companion approval ==
If the player avoids her questions, she will instead give them [[Wyvern Poison]] to drink. An antidote must be crafted before heading to find Halsin, should the player not realise she is trying to trick them.
* Swear to take the wyvern toxin after asking her for a cure. [[Cleric|Clerics]] of [[Selûne]] have a unique dialogue option for this decision; notably, Shadowheart will still approve.
:: {{Approval|Astarion|-1}} {{Approval|Karlach|-1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}
<!-- Nothing for Gale or Wyll -->


{{NavEmeraldGrove}}
{{CharactersTable|one}}
[[Category: Humanoids]]
[[Category: Humanoids]]
[[Category: Dwarves]]
[[Category: Dwarves]]
[[Category: Druids]]
[[Category: Druids]]
[[Category: Characters in Act 1]]
[[Category: Characters in Act 1]]
[[Category: Available to Speak with Dead]]
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