Preserve Life: Difference between revisions

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{{C|[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity}}
{{C|[[File:Action Icon.png|frameless]] Action + [[File:Channel Divinity Charge Icon.png|frameless|upright=0.1]] Channel Divinity}}


* Gain: {{C|Cleric Level [[Hit Points|<span style="color:mediumturquoise">× 3 Hit Points</span>]]}}
* Gain: <code>Cleric Level <span style="color:mediumturquoise">× 3</span> [[File:Heal Icon.png|frameless|upright=0.1]] [[Hit Points|<span style="color:mediumturquoise"> Hit Points</span>]]</code>
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}
* Range: {{C|[[File:Range Icon.png|frameless|upright=0.1]] 9m / 30ft}}

Revision as of 16:17, 30 April 2022

Preserve Life is a Subclass Feature of Life Domain Clerics. This ability allow these Clerics to heal their allies.

File:Preserve Life Icon 2.png
"Evoke a healing energy that restore 3 × Cleric Level hit points to allied creatures. Has no effect on undead and constructs."

Action Icon.png Action File:Channel Divinity Charge Icon.png Channel Divinity

Heal Cleric Level × 3
Range 9m / 30ft

Description

Evoke a healing energy that restore 3 × Cleric Level hit points to allied creatures.

Has no effect on undead and constructs.

Properties

Action Icon.png Action + File:Channel Divinity Charge Icon.png Channel Divinity