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editsreformated page to be more in line with style guide, rewrote some parts
Sentinelle (talk | contribs) m (→Expertise: : Can still select proficiency despite already having expertise. Might be patched with a game update. Reformulation to not imply the expertise also gives proficiency for now. Need to check it later / need a consensus. Feel free to improve my wording.) |
(reformated page to be more in line with style guide, rewrote some parts) |
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{{PageSeo | |||
| title = Proficiency | |||
| description = Proficiency is a representation of a character's familiarity with something in Baldur's Gate 3. | |||
}} | |||
'''Proficiency''' is a representation of a creature's familiarity with something. When a creature is proficient in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve that proficiency. | '''Proficiency''' is a representation of a creature's familiarity with something. When a creature is proficient in something, they may add their '''proficiency bonus''' to [[Dice rolls|dice rolls]] that involve that proficiency. | ||
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A creature can be proficient in entire categories of [[Weapons|weapons]] (martial or simple), or it can be proficient in specific weapon types such as Longswords, Longbows, etc. These proficiencies can be granted by the creature's [[Race|race]], [[Class|class]], or [[Feats|feats]] chosen when leveling up. | A creature can be proficient in entire categories of [[Weapons|weapons]] (martial or simple), or it can be proficient in specific weapon types such as Longswords, Longbows, etc. These proficiencies can be granted by the creature's [[Race|race]], [[Class|class]], or [[Feats|feats]] chosen when leveling up. | ||
When a creature is proficient in a wielded weapon, they add their [[Proficiency bonus|proficiency bonus]] to [[Attack roll|attack | When a creature is proficient in a wielded weapon, they add their [[Proficiency bonus|proficiency bonus]] to [[Attack roll|attack rolls]] with that weapon. When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on. | ||
{{RaceAndClassWeaponsTable}} | {{RaceAndClassWeaponsTable}} | ||
== Armour proficiency == | == Armour proficiency == | ||
A creature may have proficiency in Light, Medium or Heavy armour. A creature with Heavy armour proficiency always has proficiency in Light and Medium armour, and a creature with Medium armour always has proficiency in Light armour. | |||
Wearing armour without proficiency in that armour type will impose [[Disadvantage|disadvantage]] on all of the creature's [[Ability check|ability checks]], saving throws and attack rolls, and prevents the creature from casting spells. | |||
Wearing armour without proficiency in that armour type will impose | |||
== Shield proficiency == | == Shield proficiency == | ||
Shields are a piece of equipment wielded in the offhand weapon slot. Shield proficiency typically comes paired with Medium armour proficiency. | |||
Wielding a shield without proficiency in Shields will impose | Wielding a shield without proficiency in Shields will impose disadvantage on all of the creature's ability checks, saving throws and attack rolls, and prevents the creature from casting spells. | ||
=== Armor and shield proficiency by source === | === Armor and shield proficiency by source === | ||
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== Spellcasting proficiency == | == Spellcasting proficiency == | ||
All creatures capable of spellcasting (i.e., without the use of magical items or scrolls) have proficiency in spellcasting. This means that the creature's proficiency bonus will be added to the attack rolls of spells, and to the Difficulty Class of saving throws imposed on others via spells. A creature without spellcasting proficiency cannot add its proficiency bonus to the attack rolls or DCs of any spells they cast via magical items or scrolls. | All creatures capable of spellcasting (i.e., without the use of magical items or scrolls) have proficiency in spellcasting. This means that the creature's proficiency bonus will be added to the attack rolls of spells, and to the Difficulty Class of saving throws imposed on others via spells. A creature without spellcasting proficiency cannot add its proficiency bonus to the attack rolls or DCs of any spells they cast via magical items or scrolls. | ||
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All classes give proficiency in two to four skills on level 1. While, generally speaking, only the first class taken gives skill proficiencies, some classes also give proficiency in one skill when they are taken via multiclassing. | All classes give proficiency in two to four skills on level 1. While, generally speaking, only the first class taken gives skill proficiencies, some classes also give proficiency in one skill when they are taken via multiclassing. | ||
Skill proficiencies available to each class at Level 1: | |||
* [[Barbarian]]: 2 from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival. | |||
* [[Bard]]: Any 3 skills. | |||
* [[Cleric]]: 2 from History, Insight, Medicine, Persuasion, Religion. | |||
* [[Druid]]: 2 Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival. | |||
* [[Fighter]]: 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival. | |||
* [[Monk]]: 2 from Acrobatics, Athletics, History, Insight, Religon, Stealth. | |||
* [[Paladin]]: 2 from Athletics, Insight, Intimidation, Medicine, Persuasion, Religion. | |||
* [[Ranger]]: 3 from Acrobatics, Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, Survival. | |||
* [[Rogue]]: 4 from Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth. | |||
* [[Sorcerer]]: 2 from Arcana, Deception, Insight, Intimidation, Persuasion, Religion. | |||
* [[Warlock]]: 2 from Arcana, Deception, History, Intimidation, Investigation, Religion. | |||
* [[Wizard]]: 2 from Arcana, History, Insight, Investigation, Medicine, Religion. | |||
==== Ranger ==== | ==== Ranger ==== | ||
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=== Expertise === | === Expertise === | ||
[[File:Expertise.png|150px|right]] | [[File:Expertise.png|150px|right]] | ||
Expertise allows a creature to add {{em|double}} its proficiency bonus when making a corresponding ability check. While it is possible to have proficiency {{em|and}} expertise in a skill at the same time, they do not stack. | |||
Sources of expertise that require prior proficiency in the respective skill include: | |||
* [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6. | * [[Rogue]]s gain expertise in two skills they are proficient in at both level 1 and level 6. | ||
* [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10. | * [[Bard]]s gain expertise in two skills they are proficient in at both level 3 and level 10. | ||
Sources of expertise that {{em|do not}} require prior proficiency in the respective include: | |||
* [[Knowledge Domain]] [[Cleric]]s can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | * [[Knowledge Domain]] [[Cleric]]s can select two skills to master amongst [[Arcana]], [[History]], [[Nature]] and [[Religion]] at level 1. | ||
* The feat '''Actor''' gives expertise in [[Deception]] and [[Performance]]. | * The feat '''Actor''' gives expertise in [[Deception]] and [[Performance]]. | ||
* [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | * [[Gnome#Rock Gnomes|Rock Gnomes]] have expertise in [[History]]. | ||
== Instrument proficiency == | == Instrument proficiency == | ||
[[Instrument]] | [[Instrument|Instruments]] can be used to entertain and distract crowds. When a character is proficient in an instrument plays one, nearby people might approach and gather to listen. If they perform well on a [[Performance]] check, those gathered might toss gold at to the performer as well. | ||
== Unused proficiencies == | == Unused proficiencies == |