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| '''Pushing Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and push them away. | | {{WeaponActionPage |
| | | | summary = '''Pushing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away. |
| [[File:Pushing Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| | | description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}. |
| | title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly push the target back 4.5m / 15ft."''</div> | | | image = Pushing Attack Melee.webp |
| ----
| | | icon = Pushing Attack Melee Icon.webp |
| <div style="text-align:center;">[[File:Actions Icons.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
| | | cost = action |
| ----
| | | hit cost = supdie |
| | Damage = Weapon Damage + <span style="color:#999999">1d8</span> | | | concentration = |
| | Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]] | | | damage = weapon |
| | Range = Weapon Range | | | extra damage = superiority die |
| | Saving Throw = [[Strength]] | | | attack roll = yes |
| }}]]
| | | on miss = Does not spend {{R|supdie|forceplural=yes}}. |
| | | | recharge = |
| == Description ==
| | | duration = |
| Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}.
| | | range = weapon |
| | | | aoe = |
| == Properties == | | | aoe m = |
| {{C|[[File:Actions Icons.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| | | aoe ft = |
| | | | save = STR |
| * Damage: Weapon Damage + 1d8 Physical
| | | higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}} |
| ** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| | | class learns at level 3 = Battle Master |
| * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| | | granted by feats = Martial Adept |
| * Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| | | notes = |
| | }} |