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| summary = '''Rage: Tiger Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once. | |||
'''Rage: Tiger Heart''' is a | | description = Enter a {{Cond|Rage: Tiger Heart|Rage}} that empowers your leaps. | ||
You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}. | |||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
| image = Rage Tiger Heart.webp | |||
You can use | | cost = bonus, rage | ||
| concentration = | |||
Rage ends early if you | | damage = | ||
| damage2 = | |||
== | | attack roll = | ||
| recharge = | |||
| duration = | |||
'' | | range = self | ||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| save = | |||
| additional = | |||
| | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| | | variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | ||
| condition = Rage: Tiger Heart | |||
* | | condition duration = 10 | ||
* | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | |||
| class learns at level 3 = Wildheart | |||
| notes = | |||
* The level 9 damage increase does not get applied to throwing damage. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | |||
{{BarbarianNavbox}} |