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editsRage: Tiger Heart: Difference between revisions
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{{ActionPage | |||
| summary = '''Rage: Tiger Heart''' is a {{Class|Wildheart}} bonus action. This ability allows them to use their tiger-like anger to increase their jump distance and strike at multiple enemies at once. | |||
| summary = '''Rage: Tiger Heart''' is a | | description = Enter a {{Cond|Rage: Tiger Heart|Rage}} that empowers your leaps. | ||
| description = | |||
You can use | You can use {{SAI|Tiger's Bloodlust}}, and your jump distance increases by {{Distance|m=4.5|ft=15}}. | ||
| warning = {{Prereq|Rage ends early if you don't attack an enemy or take damage each turn.}}<br>{{Prereq|You can't cast or concentrate on spells while raging.}} | |||
Rage ends early if you | | image = Rage Tiger Heart.webp | ||
| image = Rage Tiger | | cost = bonus, rage | ||
| cost = rage | |||
| concentration = | | concentration = | ||
| damage = | | damage = | ||
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| save = | | save = | ||
| additional = | | additional = | ||
| | | higher levels = At level 9, the bonus damage to attacks granted by Rage increases to '''+3'''{{notes}}. | ||
| variants = Rage: Bear Heart, Rage: Eagle Heart, Rage: Elk Heart, Rage: Tiger Heart, Rage: Wolf Heart | |||
| condition = Rage: Tiger Heart | | condition = Rage: Tiger Heart | ||
| condition duration = 10 | | condition duration = 10 | ||
| condition2 = Rage Impeded | | condition2 = Rage Impeded | ||
| condition2 duration = Permanent | | condition2 duration = Permanent | ||
| class learns at level | | class learns at level 3 = Wildheart | ||
| notes = | | notes = | ||
* The level 9 damage increase does not get applied to throwing damage. | |||
* The damage bonus is only applied to weapon attacks using [[Strength]] (i.e. not [[finesse]] weapons using [[Dexterity]]). This is not true of the base Rage variant. | |||
}} | }} | ||
{{BarbarianNavbox}} | {{BarbarianNavbox}} |