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[[Category:Gameplay Mechanics]] | |||
== Damage Types == | |||
== | There are ''13'' different types of damage in Baldur's Gate 3. They are: | ||
{| class="wikitable" style="text-align: center;" | |||
|- | |||
| style="width: 33%" | {{DamageIcon|Bludgeoning|40}} <br> {{DamageColor|Bludgeoning|Bludgeoning}}* | |||
| style="width: 33%" | {{DamageIcon|Piercing|40}} <br> {{DamageColor|Piercing|Piercing}}* | |||
| style="width: 33%" | {{DamageIcon|Slashing|40}} <br> {{DamageColor|Slashing|Slashing}}* | |||
|- | |||
| {{DamageIcon|Cold|40}} <br> {{DamageColor|Cold|Cold}} | |||
| {{DamageIcon|Fire|40}} <br> {{DamageColor|Fire|Fire}} | |||
| {{DamageIcon|Acid|40}} <br> {{DamageColor|Acid|Acid}} | |||
|- | |||
| {{DamageIcon|Lightning|40}} <br> {{DamageColor|Lightning|Lightning}} | |||
| {{DamageIcon|Force|40}} <br> {{DamageColor|Force|Force}} | |||
| {{DamageIcon|Poison|40}} <br> {{DamageColor|Poison|Poison}} | |||
|- | |||
| {{DamageIcon|Thunder|40}} <br> {{DamageColor|Thunder|Thunder}} | |||
| {{DamageIcon|Radiant|40}} <br> {{DamageColor|Radiant|Radiant}} | |||
| {{DamageIcon|Necrotic|40}} <br> {{DamageColor|Necrotic|Necrotic}} | |||
|- | |||
| - | |||
| {{DamageIcon|Psychic|40}} <br> {{DamageColor|Psychic|Psychic}} | |||
| - | |||
|} | |||
'' | ''*{{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} are all covered by the umbrella term 'physical damage' found in various ability and item descriptions, such as the [[Rage]] ability of [[Barbarian]]s.'' | ||
== Damage Vulnerability, Resistance and Immunity == | |||
'''Vulnerability''', '''Resistance''', and '''Immunity''' are properties that modify how much damage a target takes from specific types of damage. | |||
=== Vulnerability === | === Vulnerability === | ||
'''Vulnerability''' means the total damage taken from a type of damage is '''doubled'''. | |||
''Vulnerability'' means the total damage taken from a type of damage is | |||
=== Resistance === | === Resistance === | ||
'''Resistance''' means the total damage taken from a type of damage is '''halved'''. | |||
''Resistance'' means the total damage taken from a type of damage is | |||
=== Immunity === | === Immunity === | ||
'''Immunity''' means the total damage taken from a type of damage is '''reduced to 0'''. | |||
== Toughness == | |||
[[File:Toughness Example.png|thumb|right|Example of a wall with Lesser Toughness]] | |||
'''Toughness''' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | |||
''Toughness'' is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are: | * '''Lesser Toughness''': Only a hit that deals at least '''10''' damage can damage this material. | ||
* | * '''Medium Toughness''': Only a hit that deals at least '''22''' damage can damage this material. | ||
* | * '''Greater Toughness''': Only a hit that deals at least '''50''' damage can damage this material. ''(Not yet implemented in Early Access.)'' | ||
* | |||
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold. | All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the '''Toughness''' damage threshold. | ||
There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | There are several ways to beat the '''Toughness''' threshold of an object. Here are some common methods: | ||
* Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | * Exploiting any specific damage '''Vulnerability''' of the material (typically {{DamageType|Fire}} for wood, {{DamageType|Force}} for stone, and {{DamageType|Acid}} for metal) | ||
* Attacking with a [[Maul]] using | * Attacking with a [[Maul]] using [[Great Weapon Master: All In]] to deal high {{DamageText| |Bludgeoning}} damage | ||
* Using the | * Using the [[Shatter]] spell or another source of high {{DamageText| |Thunder}} damage | ||
* Igniting | * Igniting [[Smokepowder Barrel]]s or other explosives | ||