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'''Resting''' is a gameplay mechanic used to restore lost [[hit points]] and depleted [[resources]]. | |||
Rests can be either long or short. '''Long rests''' restore all lost hit points and spent resources, whereas '''short rests''' restore a limited amount of hit points, and a smaller variety of resources. | |||
== Long rest == | |||
== Long | |||
[[File:Long Rest.webp|thumb|Starting a long rest at camp]] | [[File:Long Rest.webp|thumb|Starting a long rest at camp]] | ||
Long rests are primarily taken [[Campsite|at camp]] and restore the following: | |||
* All hit points | |||
* All [[Spells#Spell Slots|spell slots]] | |||
* All | * All resources | ||
* All | |||
* All | |||
* Use of certain item actions | * Use of certain item actions | ||
* | * [[Illithid Power]] dialogue options | ||
Taking a long rest passes the night, and costs 40 or 80{{Tactician}} [[camp supplies]]. If the party lacks the required supplies, they may instead take a ''partial long rest'', which restores the following: | |||
* Restore hit points up to half of their maximum. | |||
* Restore | * Restore up to half of the character's maximum spell slots, rounded down. | ||
* Restore up to half of the character's maximum | ** This also includes class-specific resources such as [[Ki Point|Ki Points]] and [[Warlock|Warlock spell slots]]. | ||
** This also includes class-specific resources such as [[Ki Point|Ki Points]] and [[Warlock|Warlock spell slots]] | |||
Short | Short rests are not restored when performing a partial long rest. | ||
Many [[origin]], [[Companions|companion]] and [[follower]] interactions will occur when long resting. Long rests can also advance certain [[missable content|time-sensitive content]]. | |||
Many [[Companions| | |||
{{clear}} | {{clear}} | ||
== Short | == Short rest == | ||
Twice per | Twice per long rest, the party can take a short rest, which restores the following: | ||
* [[ | * Hit points up to half of their maximum (rounded down) | ||
* Uses of [[weapon actions]] | |||
* Warlock spell slots | |||
* [[Cleric|Clerics]] regain their [[Channel Divinity]] charges | * [[Cleric|Clerics]] regain their [[Channel Divinity]] charges | ||
* [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]] | * [[Druid|Druids]] regain their [[Wild Shape|Wild Shapes]] | ||
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* [[Monk|Monks]] regain their [[Ki Point|Ki]] | * [[Monk|Monks]] regain their [[Ki Point|Ki]] | ||
The level 2 [[bard]] feature {{SAI|Song of Rest}} has identical effects to a short rest. | |||
The level 2 [[ | |||
== Potions == | == Potions == | ||
There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard | There are two potions available for simulating a rest. The effects of these potions are slightly modified compared to the standard long and short rests: | ||
* {{RarityItem|Potion of Angelic Slumber}} (Long Rest) | * {{RarityItem|Potion of Angelic Slumber}} (Long Rest) | ||
* {{RarityItem|Potion of Angelic Reprieve}} (Short Rest) | * {{RarityItem|Potion of Angelic Reprieve}} (Short Rest) | ||
{{NavGameplay}} | {{NavGameplay}} |