Editing Save Mayrina

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[[File:Mask of Regret Quest.jpg|thumb|The Mask of Regret is able to be saved.]]
[[File:Mask of Regret Quest.jpg|thumb|The Mask of Regret is able to be saved.]]
Once Auntie Ethel is reduced to below 20% of her life and has a turn to act, she offers the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any [[Ability Score]] of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. If a deal is struck with Ethel, she disappears, but all her thralls remain hostile. If Ethel is killed, the thralls are freed, although all but the Mask of Regret are too far gone to truly be saved. Note that the cutscene to trigger Ethel's deal can be missed if she is killed too quickly - players intending to obtain her hair may need to skip turns to give her a chance to speak once she is brought to low HP. Additionally, Ethel will initiate conversation with whoever is closest to her so it may be beneficial to shuffle party members around in preparation for any ability checks the party may want to make in the conversation.
Once Auntie Ethel is reduced to below 20% of her life and has a turn to act, she offers the player a chance to make a series of persuasion or intimidation checks. Depending on the results of the skill checks and subsequent decisions, the player can either free Mayrina; let Ethel keep Mayrina in exchange for the [[Auntie Ethel's Hair]], a special single use item that can increase any [[Ability Score]] of any character by 1 permanently; or free Mayrina and keep the Hag's Hair both. If a deal is struck with Ethel, she disappears, but all her thralls remain hostile. If Ethel is killed, the thralls are freed, although all but the Mask of Regret are too far gone to truly be saved. Note that the cutscene to trigger Ethel's deal can be missed if she is killed too quickly - players intending to obtain her hair may need to skip turns to give her a chance to speak once she is brought to low HP.


The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that teleports the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband, [[Connor Vinderblad]]. The wand [[Bitter Divorce]], found in the Workshop, can be used to raise Connor as a zombie. You can then choose whether to give the wand to Mayrina to take her ex-husband with her, or keep it for yourself. If kept, it changes to [[Second Marriage]] and can be used at any time to summon Connor as a zombie follower.
The Acrid Workshop area here has some treasure, some writings that provide more context and background information, and a Mushroom Circle that teleports the party back outside, to the back of the house. Behind the teahouse is the body of Mayrina's husband, [[Connor Vinderblad]]. The wand [[Bitter Divorce]], found in the Workshop, can be used to raise Connor as a zombie. You can then choose whether to give the wand to Mayrina to take her ex-husband with her, or keep it for yourself. If kept, it changes to [[Second Marriage]] and can be used at any time to summon Connor as a zombie follower.
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