Editing Soul Catching

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{{Passive feature page
{{Passive feature page
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone while unarmed.
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone who is unarmed.
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn.
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn.
| condition = Grasp Essence
| condition = Grasp Essence
| condition duration = 2
| condition duration = 2
| recharge = Per Turn
| recharge = Per Turn
| notes = Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw.
| granted by items = Gloves of Soul Catching
}}
}}
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