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HiddenDragon (talk | contribs) (Removed redirect to Gloves of Soul Catching) Tag: Removed redirect |
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{{Passive feature page | {{Passive feature page | ||
| summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone | | summary = '''Soul Catching''' is a passive feature that heals the wearer if they hit someone while unarmed. | ||
| description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | | description = Once per turn, on an unarmed hit, you regain {{DamageText|10|Healing}}. Alternatively, you may forego healing to gain {{Advantage}} on {{Attack Roll}}s and {{Saving Throw}}s until the end of your next turn. | ||
| condition = Grasp Essence | | condition = Grasp Essence | ||
| condition duration = 2 | | condition duration = 2 | ||
| recharge = Per Turn | | recharge = Per Turn | ||
| | | notes = Due to what are likely game engine limitations, this effect does not actually grant Advantage. Instead, it grants a +5 bonus to a single attack or saving throw. | ||
}} | }} |