Spellmight: Difference between revisions

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(Removed redirect to Spellmight Gloves)
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{{Passive feature page
{{Passive feature page
| summary = '''Spellmight''' is a passive feature that allows a caster to steady their hand, dealing excellent daamge if it hits,
| image = Generic Explosion.webp
| icon = Generic Explosion Icon.webp
| summary = '''Spellmight''' is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
| description = When casting a spell that requires an {{Attack Roll}}, you can take a -5 penalty to the roll to deal an additional {{DieIcon|d8|Piercing}} 1d8 damage.
| toggleable = yes
| toggleable = yes
| granted by items = Spellmight Gloves
| notes = The Spellmight passive will add its damage to any smites that count as spells (all except Divine Smite) while not applying the -5 to hit penalty to them.
}}
}}

Latest revision as of 22:38, 30 March 2024

Generic Explosion.webp

Spellmight is a toggleable passive feature that allows a caster to steady their hand, dealing excellent damage if it hits,

Description

When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional D8 Piercing.png 1d8 damage.

How to learn

Granted by the equipment:

Notes

The Spellmight passive will add its damage to any smites that count as spells (all except Divine Smite) while not applying the -5 to hit penalty to them.