Sting: Difference between revisions
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| Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]], [[Damage Types|<span style="color:#99cc00">Poison</span>]] | | Damage Types = [[Damage Types|<span style="color:#999999">Piercing</span>]], [[Damage Types|<span style="color:#99cc00">Poison</span>]] | ||
| Range = 2m / 5ft (Melee) | | Range = 2m / 5ft (Melee) | ||
| Saving Throw = [[Constitution]] | |||
}}]] | }}]] | ||
Revision as of 17:19, 25 May 2022
Sting is a Find Familiar: Imp Action. Imps use this ability to make melee attacks to deal Piercing and Poison Damage to enemies.
Description
Sting a creature to deal 1d4 + 3 Piercing damage
. Potentially deals an additional 1d6 Poison damage
.
If the attack hits, but the target saves successfully, they still take half the additional damage.
Properties
File:Actions Icons.png Action
- Damage: 4 ~ 7 Piercing + 1 ~ 6 Poison
- Range:
2m / 5ft
- Saving Throw:
File:Saving Throws Icon.png Constitution
- Melee