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(→Act One: added information about killing the strange ox) |
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Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be. | Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be. | ||
Attacking the Strange Ox in Act One will cause | Attacking the Strange Ox in Act One will cause its caretaker and neighboring oxen to become hostile. Killing it will only provide the Shapeshifter's Boon Ring as loot. | ||
== Act Two == | == Act Two == |