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[[File:Tadpoling Centre.png|400px|thumb|right|Tadpoling Centre, with Neural Apparatus, full and empty pods seen]] | |||
'''Tadpoling Centre''' is a room within the [[Mind Flayer Colony]] under [[Moonrise Towers]], where captives of the [[Cult of the Absolute]] deemed worthy of further 'usage' are kept, tadpoled and sometimes turned into mind flayers. It can be reached (as the rest of the colony) only within [[Act Two]] of the game and only after initial fight with [[Ketheric Thorm]]. | '''Tadpoling Centre''' is a room within the [[Mind Flayer Colony]] under [[Moonrise Towers]], where captives of the [[Cult of the Absolute]] deemed worthy of further 'usage' are kept, tadpoled and sometimes turned into mind flayers. It can be reached (as the rest of the colony) only within [[Act Two]] of the game and only after initial fight with [[Ketheric Thorm]]. | ||
==Description== | |||
===How to find=== | ===How to find=== | ||
After descending into the colony and destroying fleshy membrane at the entrance, the party should go along the corridor. The Tadpoling Centre will be the first turn to the left, fenced off by [[Flesh-Wrought Door]]. | After descending into the colony and destroying fleshy membrane at the entrance, the party should go along the corridor. The Tadpoling Centre will be the first turn to the left, fenced off by [[Flesh-Wrought Door]]. | ||
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Talking to [[Zevlor]] will reveal what actually happened to him when the refugees' caravan had been attacked by cultists upon entering the [[Shadow-Cursed Lands]]. Whatever lines the player chooses, this dialogue ends the quest [[Find Zevlor]]. After that, Zevlor says he is going to gather whoever he can around the colony and guide them out to safety. If the player convince the former Hellrider that he still might be worthy, Zevlor will be available in the [[Act Three]] as an aidee in the final battle (through [[Gather Your Allies]] quest). | Talking to [[Zevlor]] will reveal what actually happened to him when the refugees' caravan had been attacked by cultists upon entering the [[Shadow-Cursed Lands]]. Whatever lines the player chooses, this dialogue ends the quest [[Find Zevlor]]. After that, Zevlor says he is going to gather whoever he can around the colony and guide them out to safety. If the player convince the former Hellrider that he still might be worthy, Zevlor will be available in the [[Act Three]] as an aidee in the final battle (through [[Gather Your Allies]] quest). | ||
==Brine pools room== | |||
Behind the Tadpoling Centre is another room with a cascade of several brine pools alike the one that the player had already seen at the | Behind the Tadpoling Centre is another room with a cascade of several brine pools alike the one that the player had already seen at the startgame location. These are empty of larvae, and this fact will discompose and bemuse the [[Dream Guardian]]. However, interacting with the most left brine pool gives a chance to catch one last [[Mind Flayer Parasite Specimen]] (requires a {{Ability check|Perception|16}}). | ||
In | In this room stand two more detached Mind Flayer Pods, one of which contains captured [[Mizora]] inside ([[The Blade of Frontiers|Rescue Zariel's Asset]]). This is the point when the party can start helping [[Wyll]] (if he was recruited and still alive) to break his [[Warlock]] pact - in order to do this, the player need to pass {{Ability check|Intimidation|16}} while speaking with Mizora. | ||
Her pod has its own controlling panel with two switches marked by illithid symbols that must first be deciphered by the player ({{Ability check|Arcana|10}}). One frees the cambion, while another | Her pod has its own controlling panel with two switches marked by illithid symbols that must first be deciphered by the player ({{Ability check|Arcana|10}}). One frees the cambion, while another annihilates her. '''Killing Mizora in the pod will instantly kill Wyll, too'''. Also it is possible to smash the pod open (requires {{Ability check|Strength|14}}). | ||
In this room the player can also find a book that partially reveals the peculiarities of their tadpoled condition. | In this room the player can also find a book that partially reveals the peculiarities of their tadpoled condition. | ||
==Notes== | |||
{{SpoilerBox|act=3| | |||
{{notebegin}} | |||
In [[Act Three]], when the [[Emperor]] recalls discovering the colony under [[Moonrise Towers]] and being captured, his memories do not contain pictures of Tadpoling Centre. It remembers his human form simply tied to a chair when being infected with a tadpole.{{noteend}}}} |