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{{PageSeo | |||
| title = Fighting The Emperor | |||
| description = This page focuses on The Emperor's behavior during combat and how to fight him. | |||
| image = Edward-vanderghote-emperor.webp | |||
}}{{Infobox statistics | |||
| image = Emperor Model.png | |||
| imagesize = 0.8 | |||
| type=Aberration | |||
| str=12 | |||
| dex=10 | |||
| con=10 | |||
| int=22 | |||
| wis=18 | |||
| cha=10 | |||
| int_save_proficiency = yes | |||
| wis_save_proficiency = yes | |||
| cha_save_proficiency = yes | |||
| initiative = +2 | |||
| level = 12 | |||
| hit_points = 140 | |||
| hit_points_tactician = 182 | |||
| armour_class=18 | |||
| movement_speed_meters = 9 | |||
| movement_speed_feet =30 | |||
| size=Medium | |||
| weight_kg = 50 | |||
| weight_lb = 120 | |||
| feature1_name = Arcane Enchantment (+1) | |||
| feature1_description = You gain a +1 bonus to Spell Save DC and spell attack rolls. | |||
| feature1_item = Staff of the Emperor | |||
| feature2_name = Imperial Retaliation | |||
| feature2_description = When the wielder succeeds a saving throw, the foe that caused the throw must make an INT saving throw or be {{cond|stunned}} for 1 turn. | |||
| feature2_item = Staff of the Emperor | |||
| feature3_name = Magic Resistance | |||
| feature3_description = Has advantage on saving throws against spells and other magical effects. | |||
| feature4_name = Opportunity Attack | |||
| feature4_description = Automatically attack an enemy moving out of your reach. | |||
}} | |||
{{Tab | {{Tab | ||
|one=The Emperor | |one=The Emperor | ||
|one-name=The Emperor | |one-name=The Emperor | ||
|two=The Emperor/ | |two=The Emperor/combat | ||
|two-name=Combat | |two-name=Combat | ||
|three=Dream | |three=Dream Guardian | ||
|three-name=Dream | |three-name=Dream Guardian | ||
}} | }} | ||
This page focuses on [[the Emperor]]'s behavior during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides. | |||
The Emperor possesses a number of [[illithid]] abilities commonly used by other mind flayers, and in some encounters will have other unique abilities with special functions. | |||
== Actions and Abilities == | |||
===Common Actions=== | |||
* {{SAI|Dash}} | |||
* {{SAI|Disengage}} | |||
* {{SAI|Hide}} | |||
* {{SAI|Jump}} | |||
===Weapon Actions=== | |||
* {{SAI|Topple}} | |||
== | ===Class Actions=== | ||
* {{SAI|Tentacle Whip}} | |||
* {{SAI|Mind Blast}} | |||
* {{SAI|Shield of Thralls}} | |||
* {{SAI|Mind Flayer Domination}} | |||
* {{SAI|Extract Brain}} | |||
* {{SAI|Levitate (Illithid Power)}} | |||
=== | ===Spells=== | ||
* | * {{SAI|Sleep}} | ||
* | * {{SAI|Slow}} | ||
* {{SAI|Evard's Black Tentacles}} | |||
* {{SAI|Telekinesis}} | |||
* {{SAI|Chain Lightning}} | |||
* {{SAI|Karsus' Compulsion}} (conditional) | |||
* | |||
==Conditions== | ==Conditions== | ||
Line 48: | Line 99: | ||
This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter. | This section is a list of specific combat encounters where The Emperor gets added into the initiative, and any specific differences about how The Emperor can behave in each combat encounter. | ||
=== | ===Astral Plane=== | ||
This encounter is triggered by the quest [[Help Your Protector]] during Act Three. | This encounter is triggered by the quest [[Help Your Protector]] during Act Three. | ||
* Even if friendly, the player cannot ''control'' his actions like a companion or summon. | * Even if friendly, the player cannot ''control'' his actions like a companion or summon. | ||
* | * When the Emperor takes enough damage, they will use at least one [[Potion of Superior Healing]]. Up to 2 of these potions are available but using them here means the Emperor will not have them during later encounters. | ||
NOTE: | |||
* | * If The Emperor's hit points reach 0, the combat encounter immediately ends and a cutscene triggers. This results in a "Game Over" screen. | ||
=== | ===The Upper City=== | ||
When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this experience. | When it is finally time to [[Confront the Elder Brain]], the Emperor can proceed as the player's ally during this final mixture of open-world and combat gameplay. The Emperor will be attached to one character like a summon for the duration of this experience. | ||
* When The Emperor's hit points reach 0, they will become "downed" like any other controllable ally, and will make death saving throws. | |||
===Atop the Netherbrain=== | |||
====Ally==== | |||
* The Emperor can be downed, and can ''die'', but revivify and resurrection methods are allowed. On death then resurrection, for some reason, any unused potions of angelic reprieve will be dropped on the ground.{{verify}} | |||
* The Emperor is capable of casting spells off of some, but not all scrolls, if players open up the group inventory screen while the Emperor is actively selected, and right-mouse-clicks on the scroll item (PC Platforms only). The criteria allowing or disallowing the use of a scroll is unclear. | |||
* | |||
====Enemy==== | |||
* As an enemy, the Emperor will start combat with the {{cond|Volatile Shield}} condition. | |||
==Notes and References== | ==Notes and References== | ||
<references></references> | <references></references> |