The Sparky Points: Difference between revisions

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{{WeaponPage
{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = The Sparky Points Icon.png
| image = The Sparky Points Icon.png
| description = {{RarityColor|rare|The Sparky Points}} is a rare [[Trident]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with this weapon.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| controller icon = The Sparky Points Unfaded.png
| icon = The Sparky Points Unfaded Icon.png
| description = {{rare|The Sparky Points}} is a rare [[Trident]] that allows the wielder to generate [[Lightning Charges]] upon dealing damage with this weapon.<!-- Optional description.  Nonmagical and +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but for weapons with special properties, you might want to instead provide a short description of what makes the weapon noteworthy. -->
| quote = When Yrre the Sparkstruck was asked why they'd created a trident twice their size, they simply replied, 'The question is - why not create another weapon with spikes like lightning bolts?'
| quote = When Yrre the Sparkstruck was asked why they'd created a trident twice their size, they simply replied, 'The question is - why not create another weapon with spikes like lightning bolts?'
| category = simple <!-- martial or simple -->
| category = simple <!-- martial or simple -->
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| handedness = versatile <!-- one-handed, versatile, two-handed -->
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| type = Tridents <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Tridents <!-- One of [[Category:Weapon Types]]. Always plural. -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, veryrare, legendary -->
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d6 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
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| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =  
| ammunition =
| finesse =  
| finesse =
| heavy =  
| heavy =
| light =  
| light =
| loading =  
| loading =
| reach =  
| reach =
| thrown = yes
| thrown = yes
| can't dual wield = yes
| dippable = yes
| dippable = yes
| weight kg = 1.8
| weight kg = 1.8
| weight lb = 3.6
| weight lb = 3.6
| price = 390
| price = 390
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
| uid = MAG_ChargedLightning_Trident
* {{Topple}}
| weapon actions = Rush Attack, Piercing Strike, Disarming Strike
| special = <!-- List of special features or abilities granted by the weapon. -->
| uuid = cfdc8fdc-9f59-415f-8098-70035585eadb
* '''Electric Blood:''' When the wielder deals damage using this weapon, they gain 2 [[Lightning Charges]].
| passives = Electric Blood
| special =
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Joltshooter]] and [[The Spellsparkler]].
Reward for rescuing [[Counsellor Florrick]] from the burning inn of [[Waukeen's Rest]] during the quest [[Rescue the Grand Duke]]. One of three possible rewards for this quest, the other two being [[The Joltshooter]] and [[The Spellsparkler]].
| notes = * Electric Blood does NOT generate lightning charges when the trident  is used as a throwing weapon.
}}
}}
==Gallery==
<gallery heights="300px" mode="packed">
File:The Sparky Points ingame.png|Appearance in game
</gallery>
[[Category:Sparkstruck Equipment]]
[[Category:Sparkstruck Equipment]]
[[Category:Sources of Piercing damage]]
[[Category:Sources of Lightning damage]]

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