Editing Trading and item pricing
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Latest revision | Your text | ||
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An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling, i.e. the smaller the total price modifier the better for the player. | An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling, i.e. the smaller the total price modifier the better for the player. | ||
== Modifiers == | == Modifiers == | ||
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! Character level !! Bonus (explorer difficulty) | ! Character level !! Bonus (explorer difficulty) | ||
|- | |- | ||
| 1 | | 1 - 4 || +4 | ||
|- | |- | ||
| 5 | | 5 - 8 || +5 | ||
|- | |- | ||
| 9 | | 9 - 12 || +6 | ||
|} | |} | ||
==== Tactician difficulty ==== | ==== Tactician difficulty ==== | ||
In Tactician difficulty, the difficulty modifier is | In Tactician difficulty, the difficulty modifier is -0.5, meaning the total modifier is increased, making it more expensive to buy and lowering the sell price. | ||
=== Trader attitude === | === Trader attitude === | ||
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A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude changes the total modifier by 0.005, resulting in a maximum attitude modifier of 0.5 at 100 Attitude. | A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude changes the total modifier by 0.005, resulting in a maximum attitude modifier of 0.5 at 100 Attitude. | ||
: <tt>Attitude modifier = Attitude | : <tt>Attitude modifier = Attitude * 0.005</tt> | ||
[[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character. | [[Attitude]] is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting [[Gold]] or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character. |