Editing Trading and item pricing

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Assuming you are only looking to buy once from a trader, we can calculate the cutoff above which gifting saves more than the value gifted.
Assuming you are only looking to buy once from a trader, we can calculate the cutoff above which gifting saves more than the value gifted.


: <tt>price reduced per gift value = base value / level modifier × 0.005 > 1</tt>
: <tt>price reduced per gift value = base value / level modifier * 0.005 > 1</tt>


If this value is above 1, every gold gifted is worth more in discounts, so you save by raising attitude to 100.
If this value is above 1, every gold gifted is worth more in discounts, so you save by raising attitude to 100.


: <tt>base value > 200 × level modifier</tt>
: <tt>base value > 200 * level modifier</tt>


For example, at level 4, this cutoff would be 200 × 8 = 1600. If you are buying more than 1600 total base value of items, you actually spend less total gold by gifting 800 gold to raise the trader's attitude to 100 first. Note that this refers to '''base value''' of items, not the price you see at 0 attitude, which is usually more than 2 times the base value (see price modifier at the top of the article).
For example, at level 4, this cutoff would be 200 * 8 = 1600. If you are buying more than 1600 total base value of items, you actually spend less total gold by gifting 800 gold to raise the trader's attitude to 100 first. Note that this refers to '''base value''' of items, not the price you see at 0 attitude, which is usually more than 2 times the base value (see price modifier at the top of the article).


== Talking character ==
== Talking character ==
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